Title says it all. Well represented in 2D, but IDK some 3D Versions. The player has to build a bridge which has to connect two cliffs. Furthermore, it should withstand a certain pressure. An entity(with train model or so) then uses A* pathfinder to go over the bridge. While on bridge blocks, it calculates whether the certain parts of the bridge hold the tension.
Reference Example :
http://www.physicsgames.net/game/Bridge_Builder.html
Idea: Bridge Building Game
- joe7575
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Re: Idea: Bridge Building Game
Great idea, I liked the game. But you only have a limited number of nodes.
I already thought about it, but the 3D physics with pressure and tension, not so easy...
I already thought about it, but the 3D physics with pressure and tension, not so easy...
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- LMD
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Re: Idea: Bridge Building Game
Yes, I agree. Probably entities would be better than nodes ???
Re: Idea: Bridge Building Game
Things can become interesting if you make wood/steel/etc. nodes wall-mounted (or attached). Maybe add on top of that an ABM that changes the mount direction randomly when the cows cross the bridge?
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