Minetest UltraHardcore (Discussion)

halt1002
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Minetest UltraHardcore (Discussion)

by halt1002 » Sun May 19, 2019 03:02

Image

List of mods so far:
+ Spoiler


Screenshots:
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Links:
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TenPlus1
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Re: Minetest UltraHardcore (Discussion)

by TenPlus1 » Sun May 19, 2019 06:11

Ideas:

- 1. Dig through dirt and gravel to find bones and flint to make starter tools.
- 2. No wood tools apart from shovel and hoe.
- 3. Cannot dig tree's with hands of course :)
- 4. Digging leaves may only give a chance of a sapling or stick, would need shears for leaves themselves.
- 5. Digging grass only gives a chance of seed, shears needed for actual grass.
- 6. Tree trunks only crafts into 1x wood and maybe some bark for twine.
Last edited by TenPlus1 on Mon May 20, 2019 13:41, edited 2 times in total.
 

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Walker
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Re: Minetest UltraHardcore (Discussion)

by Walker » Sun May 19, 2019 06:11

you have this thread also named "(Discussion)" ^^
i think THIS is the Discussion thread > viewtopic.php?f=49&t=22561
 

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AiTechEye
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Re: Minetest UltraHardcore (Discussion)

by AiTechEye » Mon May 20, 2019 11:10

a hard game is when everything is complicated, hard to find necessary resources, and nothing is reliable.
 

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pandaro
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Re: Minetest UltraHardcore (Discussion)

by pandaro » Fri Aug 02, 2019 22:25

dig stone -> get cobblestone
but cobblestone is a falling node(like sand)
to get stone need to be cooked in a furnace.

the world is made by few block(less decorative block)

there are few resources, many monsters, a lot of fire, little food and difficult to reproduce, often the forests burn, sometimes thieves steal, cold stings, thirst, hunger, disease, wounds, bad weather.
 


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