List of useless items in Minetest Game

User avatar
Wuzzy
Member
 
Posts: 3563
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

List of useless items in Minetest Game

by Wuzzy » Mon Sep 02, 2019 16:30

List of useless items in vanilla Minetest Game:

Completely useless:
  • Mese Crystal Fragment

Items that are only useful as decoration, but could have a reasonable real use:
  • Butterflies
  • Corals
  • Kelp
  • Dry grass, marram grass, fern
  • Dry shrub
  • Red mushroom
  • Waterlily
  • All vessels

+ Notes


If I forgot anything, please say!
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
TumeniNodes
Member
 
Posts: 2801
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: List of useless items in Minetest Game

by TumeniNodes » Mon Sep 02, 2019 17:38

Well, dry shrub could be used as fuel (not sure why it was never set up that way)

A lot of the decoration items are merely that, "decoration"
But that aside...
Kelp could be set as a food source
Red mushroom might be set up as a means to restore some health (medicinal properties, mixed with something else?)

I think the grasses and waterlilies are fine as just decoration (perhaps one of them mixed with the red mushroom would be cool for medicinal purpose or just marram grass and waterlilies)

Butterflies add a little "life" to the game

Vessels? Yeh, they should have been set up with more of a use from the start (maybe to hold the medicinal mixtures I mentioned above?)

As far as the Mese crystal frags? idk

*Side note* I truly wish there could be a huge overhaul to the tools aspect as many simply follow MC's lead and we could do better... using gold/diamond/and possibly copper for currency & decoration (set up a currency system) as they make absolutely no sense as tools (or armor)
But perhaps I should open another thread to discuss this
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

User avatar
Linuxdirk
Member
 
Posts: 2120
Joined: Wed Sep 17, 2014 11:21
Location: Germany
In-game: Linuxdirk
 

User avatar
Wuzzy
Member
 
Posts: 3563
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

Re: List of useless items in Minetest Game

by Wuzzy » Mon Sep 02, 2019 18:13

Yeah, dry shrubs are technically fuel, but extremely inefficient, and a ton of other items are fuels, too. So they don't count. :P

The odd thing about grasses is that (normal) grass and jungle grass ARE useful, as they sometimes drop seeds. The other grasses … don't.

Yeah, butterflies look nice, but they lack a meaningful inventory image. It's just a little dot. Fireflies at least glow and can be put in a glass. That makes at least the glass bottles useful. Ha! But drinking glass and steel bottle are still useless.

And mese crystal fragment: That's just a reverse craft. This alone doesn't count. The only way in vanilla to obtain mese crystal fragments is to craft a mese crystal to mese crystal fragments. So yeah, you can craft them back to a full crystal. So you can craft it back and forth, but this is not a real use. There is absolutely no reason to craft a mese cystal fragment in vanilla, you're just wasting inventory space. Hence, they're useless.
Mese crystal fragments would become useful if either 1) They get used in a different craft recipe or 2) They can be obtained by other means. And before you ask: No, you can NOT find mese crystal fragments in dungeon chests (I checked).

Note I of course know the point of mese crystal fragments is to be used by mods. But this is a thread about items that are useless in vanilla MTG.

The point of this thread is to show that there's a lot of useless or nearly useless items, implying that vanilla MTG sucks. It also serves as a cautionary tale to game devs for things to look out for. Maybe this thread is useful for those who want to for MTG (yet again).

It's just another of my anti-MTG threads basically. :D
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

User avatar
TumeniNodes
Member
 
Posts: 2801
Joined: Fri Feb 26, 2016 19:49
Location: in the dark recesses of the mind
GitHub: TumeniNodes
IRC: tumeninodes
In-game: TumeniNodes

Re: List of useless items in Minetest Game

by TumeniNodes » Mon Sep 02, 2019 19:52

Wuzzy wrote:It's just another of my anti-MTG threads basically. :D


Literally everyone realizes, and agrees that MTG is basically a swill bucket of ideas at this point, and looking toward writing new games. (yes, even paramat, regardless of what some people believe)
But, it stands as a very good "example" of various things which can be done using the MT engine and it makes for a nice "testing ground" of sorts. So this is why keeping MTG around is good and useful.

And, once there is a game which is actually viable to replace MTG, then MTG will eventually be replaced as the "featured" game.
Until then... MTG is what there is...

I guess it's a good idea to point out things such as this thread is intended to do, for those who eventually might take MTG and start it over from scratch. But that is only if someone has the time and desire to do so and, if it is desired to keep something called "Minetest Game" around.
To me, it makes sense to keep it around, as the name is self explanatory... though could have been called "Game Test" :P

In any case... rant on brother... rant on... :D
Ich mag keine grünen Eier und Schinken, ich mag sie nicht Sam I Am
 

Sokomine
Member
 
Posts: 3834
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine

Re: List of useless items in Minetest Game

by Sokomine » Mon Sep 02, 2019 20:36

Wuzzy wrote:It's just another of my anti-MTG threads basically. :D

Aaah! You got me. I first thought it was important.

Besides...beeing decorative is certainly not useless. There's a server out there that has weet growing and hurting players who pass through - and still I let some of it stand because the plants look very nice (even though they're the exact opposite of "useful"). And modders who want to add new craft recipes are glad about items they can use for said recipes. Not all mods can/want to spawn their things at mapgen time. Indigrents have to come from somewhere, and avoiding craft recipe conflicts is also important. MTG just has a diffrent purpose for me than beeing a "full, finished game".
A list of my mods can be found here.
 

User avatar
paramat
Developer
 
Posts: 3414
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

Re: List of useless items in Minetest Game

by paramat » Fri Sep 06, 2019 23:27

Well ... decoration is enough justification, so i can't see the point of this thread.
Many of the nodes are 'useless' too.
Many of the 'uses' are added by mods. Providing a world with varied resources is a good idea. Those resources don't need a use in MTG, otherwise it would be a rather dull world with dull biomes: no sea plants, etc.

> The point of this thread is to show that there's a lot of useless or nearly useless items, implying that vanilla MTG sucks

LOL that's a very silly attitude.
 

skiphoppy
Member
 
Posts: 26
Joined: Sat Jun 10, 2017 01:50

Re: List of useless items in Minetest Game

by skiphoppy » Sat Sep 14, 2019 13:27

I terraformed an entire island into a farm and used marram grass as fuel for smelting the ores I dug up for tools and for cooking bread. A stack of 99 marram grass is somewhat useful. Allowed me to reserve my coal for torches.
 


Return to Game Discussion



Who is online

Users browsing this forum: No registered users and 4 guests