Remaking Classical Games in 3D

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Hume2
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Remaking Classical Games in 3D

by Hume2 » Post

As you might have noticed, I remade the game Box World in 3D here: viewtopic.php?f=50&t=24215

The point of this is showing how games will work when you add another dimension. I made a nice framework for that:
  • Level API shows you the next level after you finish the current one. It also stores the information about the level in which you ended.
  • Discrete Player API locks the player to the grid, so he can move only one block in any direction in each step.
Using this framework, you only need to define nodes and interactions. And also make enough levels.

What are you thoughts?
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pampogokiraly
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Re: Remaking Classical Games in 3D

by pampogokiraly » Post

It would be cool to see the me-and-my-shadow game in 3D.
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Hume2
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Re: Remaking Classical Games in 3D

by Hume2 » Post

3D Minesweeper MMO is coming soon. I just need to clear some stuff, but it is already playable. You can download it as a mod and put it into minetest_game with mapgen singlenode.
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TenPlus1
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Re: Remaking Classical Games in 3D

by TenPlus1 » Post

We have "Connect 4" and "Checkers" on Xanadu :P nice n simple games.

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Re: Remaking Classical Games in 3D

by TumeniNodes » Post

I've thought Tank Pong would be fun to recreate with Minetest.

Others I've thought of:
Pitfall
Donkey Kong
Adventure https://en.wikipedia.org/wiki/Adventure ... ideo_game)
PacMan? (maybe)
A Wonderful World

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Re: Remaking Classical Games in 3D

by Mentos » Post

I would love to see bomberman ;)

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Re: Remaking Classical Games in 3D

by kuboid » Post

I had two ideas, that should be doable with the Minetest engine:
  • Lemmings (or, better name: Creepers :-D )
  • King's Quest, especially King's Quest 3, err, King's Test 3 ;-) would be soo nice. Simple combinations of inventory items could be done by crafting, advanced stuff via chat commands I guess.

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Re: Remaking Classical Games in 3D

by MisterE » Post

I have made multiplayer snake, I call it wormball. You can play it on Minigames Galore Server. Although it does not use descrete player api, it uses a similar concept. Can descrete player api be used in the context of a minigame? If not could you consider making it possible to do that?

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Re: Remaking Classical Games in 3D

by Hume2 » Post

MisterE wrote:
Wed Jun 09, 2021 14:38
I have made multiplayer snake, I call it wormball. You can play it on Minigames Galore Server. Although it does not use descrete player api, it uses a similar concept. Can descrete player api be used in the context of a minigame? If not could you consider making it possible to do that?
Currently, the discrete player API attaches the player to the entity when he joins and keeps him there until he leaves the world. However, it wouldn't be hard to add an option to attach/unattach the player at any time.
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