Spoiler
I have been playing with the idea of creating a game but just read over at dev.minetest about inclusion and the rules. What mainly drew my attention was the part about nodes and subdivisions sizes for the grid, and textures 16x16. Chests for example being an exception. (Although I haven't read anything I am guessing that my tepee size could well exclude my Mod from being included (but that's another story)).
Now knowing this about node sizes and textures I am wondering where i would stand if my game or mod doesn't fit those rules.
Would I not be allowed to mention it anywhere here, a WIP for example?
I fully understand that the majority of you are hardcore pixel art fans, that's why I am here.
For years I used another language that uses the same sort of grid system but we have spaces that are 256x256. This started around 15 years before MC (way ahead of it's time) and we had hundreds of different different mesh's. I contributed a lot of 3D objects.
My point is even if Mt is excellent as a sandbox pixel game. I can see so much more potential to the way the grid space can be used. My thoughts would not prevent other mods from working or even change the game play, unless you wanted it to. It could even make game creation a lot easier in certain ways. Pre-built low poly buildings and structures that would require the user to simply copy the original texture and change what they want. I have a small cute cottage that i built. Stone walls, windows and a thatched roof. I just used gimp to create a new transparent layer and made the cottage look like a old medics hut from some war and even into a gun shop. Because of a transparent background the cottage didn't display the hanging shop sign but on the others you can see guns and a red cross. One model, three different buildings. Other models such as high walls or turret towers could be built in such a way that so that users can still change and modify textures in exactly the same way as they do now and keeping the pixel'ish feel, 16x16 for example and using the default MT textures so that things change when people use other texture packs.
Like I said I am just wondering about the community thoughts to prebuilt models pixel'ish looking or not and the eventual reaction to a game built or mod that uses them. I have to be honest, I am very curious as to how far MT could be pushed in creating a game with more complex models and what sort of new dimensions and possibilities could be opened up.
Please be kind, I am not trying to start a flame war here.