Better models for bones?

Post Reply

Keep the old bones or add the new ones?

Old bones
5
16%
New bones
23
74%
Other choice
3
10%
 
Total votes: 31

slemon
Member
Posts: 112
Joined: Sun Apr 27, 2014 03:56

Better models for bones?

by slemon » Post

Can we use model for the bones from this mod https://github.com/Ferk/Dungeontest/tre ... mods/bones in minetest_game? They look much more pretty than the default one, imho.
Screenshot:
Image

User avatar
Calinou
Moderator
Posts: 3169
Joined: Mon Aug 01, 2011 14:26
GitHub: Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:

Re: Better models for bones?

by Calinou » Post

This is much better indeed. However, they maybe need to be more noticeable (emit particles?).

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: Better models for bones?

by benrob0329 » Post

Neat!

User avatar
AccidentallyRhine
Member
Posts: 252
Joined: Sun Aug 02, 2015 05:43

Re: Better models for bones?

by AccidentallyRhine » Post

Ever since I discovered this project I had been thinking about submitting a better bones model. My idea was for a smaller cube "skull" mostly sunken onto a larger "bones pile" cube so as to maintain the boxes theme.

But this one is much better! Time for a PR.

User avatar
stu
Member
Posts: 923
Joined: Sat Feb 02, 2013 02:51
GitHub: stujones11
Location: United Kingdom

Re: Better models for bones?

by stu » Post

+1 Much better!

slemon
Member
Posts: 112
Joined: Sun Apr 27, 2014 03:56

Re: Better models for bones?

by slemon » Post

Calinou wrote:This is much better indeed. However, they maybe need to be more noticeable (emit particles?).
Add blood splashes!
Image
Can be imported from here: https://github.com/Ferk/Dungeontest/blo ... s.lua#L373

User avatar
benrob0329
Member
Posts: 1341
Joined: Thu Aug 06, 2015 22:39
GitHub: Benrob0329
IRC: benrob0329
In-game: benrob03
Location: Michigan
Contact:

Re: Better models for bones?

by benrob0329 » Post

I would prefer to have the blood admitted from the base game, but maybe that's just me...

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

Re: Better models for bones?

by webdesigner97 » Post

No blood pls :O Children play this game, too...

riff
Member
Posts: 35
Joined: Mon Oct 20, 2014 20:59
IRC: riff
In-game: riff

Re: Better models for bones?

by riff » Post

bones could be much improved I concur!
I used to be registered as nextmissinglink but I kinda want to start fresh.

User avatar
firefox
Member
Posts: 1709
Joined: Wed Jan 14, 2015 07:34
In-game: Red_Fox
Location: Xanadu

Re: Better models for bones?

by firefox » Post

blood should be extra content, but i like the bones
+1
✨🏳️‍🌈♣️✨

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

Re: Better models for bones?

by Jordach » Post

Why not use a headstone with a skull slightly poking out of the block below? Much easier to read, and is more universal...

If there is liquid or air (below the grave) - just place a dirt block below.

User avatar
Desour
Member
Posts: 1473
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: Desour
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: Better models for bones?

by Desour » Post

the bones cant be just a skull and two small bones, there is no space for the stuff of died player
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

Sokomine
Member
Posts: 4290
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

Re: Better models for bones?

by Sokomine » Post

DS-minetest wrote: the bones cant be just a skull and two small bones, there is no space for the stuff of died player
Just add a tiny chest to the bones. Logic hasn't been found anywhere near MT (or similar) game's inventory. We carry around thousands of neatly-folded cubic meters of dirt and cobble without any impact after all :-)
A list of my mods can be found here.

User avatar
Desour
Member
Posts: 1473
Joined: Thu Jun 19, 2014 19:49
GitHub: Desour
IRC: Desour
In-game: DS
Location: I'm scared that if this is too exact, I will be unable to use my keyboard.

Re: Better models for bones?

by Desour » Post

but what is, if a player dies on bones, then it looks like the upper bones are floating, with the new bones you cant get a nice bone stack
he/him; Codeberg; GitHub; ContentDB; public personal TODO list; "DS" is preferred (but often too short)

User avatar
Ferk
Member
Posts: 337
Joined: Tue Aug 18, 2015 17:18
GitHub: Ferk

Re: Better models for bones?

by Ferk » Post

You guys can feel free to use and change the bones nodebox for whatever, no problem.
But good luck getting it accepted in vanilla Minetest, though. I think it needs improvement and as a replacement for the bones node it should try to be taller for the nodes to be able to make a pile properly.

I made those bones for Dungeontest since I needed them for decoration and because the bones block in vanilla Minetest looks terrible.
But I'm not really a modeller (I can't use blender even for simple things like this), it wasn't easy getting something that looked ok. It would be awesome if someone imported it into a proper obj 3d model instead of using a nodebox. It would be both more efficient and it could be improved since it could have a slope in the way the bones are placed, allowing for a taller pile of bones so it would look better when staked.

While I like it as a 3D pile of bones, it should match better the 1x1x1 dimensions if we wanted it to replace the current node.

I really like the skull, though. I took care trying to make sure it's more or less the appropriate size compared to the character.
{ ☠ Dungeontest ☠ , ᗧ••myarcade•• }

Post Reply

Who is online

Users browsing this forum: Bing [Bot] and 10 guests