Shaders - What we want to see in minetest

issa
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Re: Shaders - What we want to see in minetest

by Sergey » Sun Feb 12, 2017 18:38

Great graphics!

But I think being implemented MT can be launched only on high-top computers.
 

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Re: Shaders - What we want to see in minetest

by TumeniNodes » Sun Feb 12, 2017 19:00

issa wrote:Hello, can we have this screen in minetest :


Bonjour,
je trouve ce pack magnifique :

Ma config :


http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1280299-sonic-ethers-unbelievable-shaders-v11-0

PureDbCraft texture pack : http://bdcraft.net/


Image

Image

Image

Image


A lot of people do but, the reality is no one exist on the dev team or in the community with the shaders experience needed.
This stuff is extremely complex.
RealBadAngel was the only one who had somewhat an understanding of these things. And some shaders are added in MT.

I have seen articles related to controlling glsl shaders through Lua but, I have no idea regarding the concept or mechanics or, even any potential issues it may create.

MC has a large group of well paid devs, huge financial backing so..., for all who want the same features, if someone creates an account to make donations toward developing such features and if an individual who could be bothered, could be found then maybe... but no promises

should add, this sort of stuff also places a lot of burden on hardware as well... will create lag, (as it does in MC as well)
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Re: Shaders - What we want to see in minetest

by issa » Sun Feb 12, 2017 19:42

i edit my message, because i have to ask again
 

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Re: Shaders - What we want to see in minetest

by GreenDimond » Mon Feb 13, 2017 16:01

Most people say that these kinds of shaders are not possible to do. I half believe them.
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Re: Shaders - What we want to see in minetest

by TheReaperKing » Mon Feb 13, 2017 16:59

How many people use them in MC anyway? They come at a heavy hardware cost and often have memory leaks and all that fun stuff. I imagine people think it is cool at first and switch back. I could be wrong but that was my experience when I played minecraft. Also those are mods, not by mojang.
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Re: Shaders - What we want to see in minetest

by MineYoshi » Mon Feb 13, 2017 23:35

The problem with shaders is that they consume too much resources, of course they can be disabled if you want. But actually making ones that don't take too much processor power and that be optimized is actually hard and nobody has that knowledge here yet.
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Re: Shaders - What we want to see in minetest

by Jordach » Wed Feb 15, 2017 15:07

MineYoshi wrote:The problem with shaders is that they consume too much resources, of course they can be disabled if you want. But actually making ones that don't take too much processor power and that be optimized is actually hard and nobody has that knowledge here yet.

Consider the fact that GTA V and the new Doom have huge shader chains that run PERFECTLY on a modern GPU from 4+ years ago.

http://www.adriancourreges.com/blog/201 ... ics-study/

http://www.adriancourreges.com/blog/201 ... ics-study/

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Re: Shaders - What we want to see in minetest

by MineYoshi » Thu Feb 16, 2017 00:00

Jordach wrote:
MineYoshi wrote:The problem with shaders is that they consume too much resources, of course they can be disabled if you want. But actually making ones that don't take too much processor power and that be optimized is actually hard and nobody has that knowledge here yet.

Consider the fact that GTA V and the new Doom have huge shader chains that run PERFECTLY on a modern GPU from 4+ years ago.

http://www.adriancourreges.com/blog/201 ... ics-study/

http://www.adriancourreges.com/blog/201 ... ics-study/

https://en.wikipedia.org/wiki/Game_prog ... programmer
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Re: Shaders - What we want to see in minetest

by AiTechEye » Fri Feb 17, 2017 16:20

Light colors?
the basis already exist

https://forum.minetest.net/viewtopic.php?pid=84299

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Re: Shaders - What we want to see in minetest

by Jordach » Fri Feb 17, 2017 16:23

UjEdwin wrote:Light colors?
the basis already exist

https://forum.minetest.net/viewtopic.php?pid=84299

Image

Needs to be far stronger than it is, and potentially colourable by nodes.

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