The problem with minecarts

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v-rob
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The problem with minecarts

by v-rob » Mon Jun 05, 2017 20:53

Default minecarts have a few problems, problems that they share with all other minecart mods (to my knowledge).

> First of all is the fact that minecarts don't collide. This is rather annoying.
> Minecarts can't hitch together.
> The uphill rails look terrible. They should always have a solid bottom.
> Tracks can connect to uphill rails sideways.
> Put a minecart on a track and dig the node beneath them. The track falls, but the minecart does not. This can be used to make ladders that are an alternative to sneak ladders, but these are just as bad.

These are problems. Now for suggestions.
> Add one-way rail
> Add rails that keep the minecart at a constant speed.
> Lastly, make it compatible with hoppers. Using the Extractor mod (viewtopic.php?f=11&t=16728&hilit=hoppers) or Facedeer's hoppers (https://github.com/minetest-mods/hopper/), items can be dropped into the minecart, which picks them up once it starts.. A hopper underneath the rails of a stationary minecart should be able to take things out of it. Picking up the minecart doesn't do any good; the dropped items don't get sucked up. Hoppers would be able to make a semi-automatic transport system. All it would need are players who start/ride the minecarts, and hoppers would do the rest.

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MineYoshi
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Re: The problem with minecarts

by MineYoshi » Fri Jun 09, 2017 22:58

If you that more people pay attention to your sugerences, do an issue in the Github page of the default Minetest subgame:
https://github.com/minetest/minetest_game
Just write what you want to change or sugerences and the devs will think about it and maybe they will add it, nothing is for sure though.
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Re: The problem with minecarts

by iisu » Sat Jun 17, 2017 08:29

v-rob wrote:The uphill rails look terrible. They should always have a solid bottom.

Nah, they look good. In fact people use them as decorative bond to heaps of wood and hay.

v-rob wrote:This can be used to make ladders that are an alternative to sneak ladders, but these are just as bad.
I wouldn't say they're just as bad. They're much more expensive, harder to build and slower. I don't think people would use them to cheat when mining as much as they used sneak ladders. At this point, legal staircases and water elevators may be a better choice for them anyways. I would rather see small ladders made of a couple carts at homes and parkour playgrounds.
A single cart at the bottom of a shaft lets you avoid the fall damage but you have to click it before you hit the ground. It's not like the sneak glitch where you could apply a brick to your shift and spacebar keys and go make some coffee while your avatar falls thousands nodes almost certainly safely. And to make it work, you need to be there first and put the cart there so you can't cheat while exploring or trying someone else's shaft.
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kaadmy
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Re: The problem with minecarts

by kaadmy » Sat Jun 17, 2017 16:56

v-rob wrote:Put a minecart on a track and dig the node beneath them. The track falls, but the minecart does not.

This is a problem which shouldn't be there anyway.

v-rob wrote:This can be used to make ladders that are an alternative to sneak ladders, but these are just as bad

Well... why don't you just use an actual ladder instead? They're far easier to make anyway and work better.
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Re: The problem with minecarts

by iisu » Sat Jun 17, 2017 17:02

kaadmy wrote:This is a problem which shouldn't be there anyway.
Why? It does no harm and is kinda fun.

kaadmy wrote:Well... why don't you just use an actual ladder instead? They're far easier to make anyway and work better.
Agreed.
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Einnig brýndi gogginn vel
flaug úr fjalla gjótum
flaug úr fjalla gjótum

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Re: The problem with minecarts

by azekill_DIABLO » Sun Jun 18, 2017 15:07

about the cart colliding, it shouldn't be very hard... i'm sure they will accept some pull request!
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Re: The problem with minecarts

by Andrey01 » Mon Jun 19, 2017 16:06

About any problems you should post in Bugs and Problems subforum.
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