New menu design for Minetest

bru
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Re: [Done] New menu(s) for Minetest

by bru » Wed Nov 12, 2014 18:08

I don't really like it.

The gradients look too harsh, the logo seems meh, and the fonts are still really thin.

What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png
 

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Linuxdirk
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Re: [Done] New menu(s) for Minetest

by Linuxdirk » Wed Nov 12, 2014 18:30

bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png

Hopefully buried. I don’t like it at all. Looks like from the eighties :)

But still: The menu stuff needs a complete re-write in my opinion …
 

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Re: [Done] New menu(s) for Minetest

by Krock » Wed Nov 12, 2014 18:34

bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png

Looks like a Super-Mario game.
The idea is good but it does not fit to Minetest.
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Re: [Done] New menu(s) for Minetest

by 4aiman » Thu Nov 13, 2014 04:13

I don't think that this 'new' look has changed anything but BG. So I don't care if it is to be/already was added.
That one from the 90-ties (Mario hit Japan only in 1986, duh) better suits my taste.

But that oldie doesn't really change one more important thing than a BG: the meaning of "*CPD" is not clear for a newcomer.
FM has tooltips AND icons. MT thinks that its users are red-eyed people of Linux...

So...
Menus-shmenus...

Bring back the localization Sapier had devoid us of, fix utf8 (FM has done it long ago. In fact the only thing was needed was to check every place where a conversion happens) and use some MC-like font (there are many of those with CC-BY-SA licence).
If you want I can make one myself with ENG and CYR symbols and release it under WTFPL so MT would be able to add more characters for French, Deutsch, Japanese katakana & hiragana, etc.
Then and only then one should change the look of the main menu.

Note, that's only my opinion (ppl tend to thing I'm clamoring smth).
 

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Re: [Done] New menu(s) for Minetest

by Casimir » Thu Nov 13, 2014 07:45

I agree with 4aiman. You can not fix the menu with some textures. Actually I like the transparent grey the current menu has.
You don't need a full redesign for a better menu. Changing the strange green selection color would do a difference. The headers are much better then the current one, they should be included no mater if the menu gets merged or not.
 

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Re: [Done] New menu(s) for Minetest

by Linuxdirk » Thu Nov 13, 2014 11:09

4aiman wrote:Bring back the localization Sapier had devoid us of, fix utf8 […] and use some MC-like font […].

Yes, localization is a real issue for everyone outside the United States and should not be broken or removed without reason (and should be re-implemented as soon as possible with high priority).

In addition to that: As far as I know localization of mods is not possible at the moment. There are several different attempts to implement localization of mods on a mod basis. It should be done by the core code (i.e. parsing all strings with gettext or having a built-in function with short a global name like _() that can be used by mod authors).

Also UTF-8 usage should be fixed and should be fully functional. Maybe remove all other charsets than UTF-8 since it’s more or less the worldwide minimum default charset.

Font’s aren’t a big issue for me, because it’s very easy to use another font via config file options. The only thing regarding fonts that should be fixed is scaling of UI elements to match the selected font face and font size.
 

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Re: New menu design for Minetest

by toby109tt » Sat Aug 26, 2017 12:32

we really need a new ui design for Minetest the one we have now looks terrible

bdw i really like the concept made by jp
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Re: New menu design for Minetest

by sorcerykid » Sun Aug 27, 2017 22:58

I agree, I'm not really a fan of the current main menu scheme. Even jp's proposal looks more appealing
 

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Re: New menu design for Minetest

by ThomasMonroe » Mon Aug 28, 2017 12:47

yeah it looks more like something this game should be
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Re: New menu design for Minetest

by GreenDimond » Mon Aug 28, 2017 15:37

I am definitely not a fan of jp's proposal, but we do need something more pixel-y to that effect.
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Re: New menu design for Minetest

by azekill_DIABLO » Tue Aug 29, 2017 14:10

can someone shows me jp's proposal?

edit: nop look down
Last edited by azekill_DIABLO on Tue Aug 29, 2017 14:11, edited 1 time in total.
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Re: [Done] New menu(s) for Minetest

by azekill_DIABLO » Tue Aug 29, 2017 14:11

bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png


Nevevrming, that was that! i love it! but you know, at least it looked like a consistent menu!
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Re: [Done] New menu(s) for Minetest

by v-rob » Tue Aug 29, 2017 16:45

bru wrote:What happened to this concept? http://fc06.deviantart.net/fs70/i/2012/ ... 5b61yl.png


It looks like it could have been good for Voxus with a little tweaking.
I dislike huge mods, but incomplete mods or mods that could use touching up are even worse.
I don't like playing Minetest as much as I like modding it.
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Re: New menu design for Minetest

by v-rob » Thu Aug 31, 2017 01:55

Just noticed this:

Image
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(70.7 KiB) Not downloaded yet
I dislike huge mods, but incomplete mods or mods that could use touching up are even worse.
I don't like playing Minetest as much as I like modding it.
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Re: New menu design for Minetest

by azekill_DIABLO » Thu Aug 31, 2017 07:01

Hey, can you give me the files pls? i'd like to test it!
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Re: New menu design for Minetest

by Sergey » Fri Sep 01, 2017 16:23

I found nice motivation poster while reading feeds in VK
It perfectly fits MT.

Image

It says: "Keep going while others retreat"
 

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Re: New menu design for Minetest

by azekill_DIABLO » Fri Sep 01, 2017 18:19

The green t-shirted guy is a real slav gopnik.
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Re: New menu design for Minetest

by Sergey » Fri Sep 01, 2017 19:12

azekill_DIABLO wrote:The green t-shirted guy is a real slav gopnik.

Why is that?
 

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Re: New menu design for Minetest

by azekill_DIABLO » Sat Sep 02, 2017 14:49

idk, i was tired when i said this. It's real s*** when i'm tired.
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Re: New menu design for Minetest

by LordStephen77 » Mon Sep 04, 2017 16:54

v-rob wrote:Just noticed this:

Image


Gorgeous! I hope it will be implemented in the future. it is really beautiful, the current Minetest Ui is horrible.
 

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New menu design for Minetest

by PeterBig » Sun Sep 10, 2017 19:24

Not bad Ben, this really has potential for defining the " USER "

I'm all in when it comes to new user-face interfaces and implementing new features such as this
 

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Re: New menu design for Minetest

by Byakuren » Mon Sep 11, 2017 06:32

Sergey wrote:I found nice motivation poster while reading feeds in VK
It perfectly fits MT.

Image

It says: "Keep going while others retreat"

Image
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Re: New menu design for Minetest

by SAMIAMNOT » Wed Sep 13, 2017 16:23

LOL! Seriously though, those menus look pretty good.
I test mines.
 

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Re: New menu design for Minetest

by azekill_DIABLO » Thu Sep 14, 2017 15:17

and i would like to get them...
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✮☭✮ I am the communist bitwaster! Join me comrade and together we will Seize the Means of Production !!! ✮☭✮

I am the one, don't weight a ton, don't need a gun, to get respect up on the street.
 

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