Better (3D) clouds
- voxelproof
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Better (3D) clouds
I think that the default clouds look much too simple, I'd even say primitive. In fact they're 2D objects made to look 3D just by the fact that they consist of blocks and this in my opinion makes them too similar to layers of snow (despite they're passable and moving). In a good game design every detail counts and the visual aspect of the skydome is extremely important for the overall ambience. In case of clouds the shapes are crucial: clouds are all but rectangles, so shaping them in a more natural way certainly would make the worlds of Minetest appear to be much more enticing.
Here is an example from another Minecraft clone, namely Craft by Michael Fogleman (the game is much simpler in design than Minetest and a little buggy, but its terrain generation is of lightning speed and ambient occlusion and lighting are amazingly well done):
The project is open source so I hope modders or developers might use parts of the code in the future Minetest versions after receiving author's consent.
Here is an example from another Minecraft clone, namely Craft by Michael Fogleman (the game is much simpler in design than Minetest and a little buggy, but its terrain generation is of lightning speed and ambient occlusion and lighting are amazingly well done):
The project is open source so I hope modders or developers might use parts of the code in the future Minetest versions after receiving author's consent.
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To miss the joy is to miss all. Robert Louis Stevenson
Re: Better (3D) clouds
the game only support creative mode when you register at a special page and login ingame! nice game anyway!
maybe some of the code could be used for minetest?!!
see more infos here: https://opensource.com/alternatives/minecraft
maybe some of the code could be used for minetest?!!
see more infos here: https://opensource.com/alternatives/minecraft
- voxelproof
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Re: Better (3D) clouds
I didn't know about registering :) And as for the mc clones - I know most or maybe all (free) of them. Minetest is a meticulously deliberated choice.cHyper wrote:the game only support creative mode when you register at a special page and login ingame! nice game anyway!
maybe some of the code could be used for minetest?!!
see more infos here: https://opensource.com/alternatives/minecraft
P.S. This page is very outdated. I can remember I started to search MC alternatives from it. Besides Minetest on this list there're only two relatively unbuggy games - Voxelands and Manic Digger. Once there used to exist playable Terasology, but the ambience of it filled me with strange distaste (probably it was due to the textures). And my advice - keep far away from 'TrueCraft" :)
To miss the joy is to miss all. Robert Louis Stevenson
Re: Better (3D) clouds
registering for mp mode!! ingame you can join the server and do your creations!!voxelproof wrote:
I didn't know about registering :) And as for the mc clones - I know most or maybe all (free) of them. Minetest is a meticulously deliberated choice.
P.S. This page is very outdated. I can remember I started to search MC alternatives from it. Besides Minetest on this list there're only two relatively unbuggy games - Voxelands and Manic Digger. Once there used to exist playable Terasology, but the ambience of it filled me with strange distaste (probably it was due to the textures). And my advice - keep far away from 'TrueCraft" :)
Terasology look great when you have a powerful gaming computer. its still alpha and coded in java.
- azekill_DIABLO
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Re: Better (3D) clouds
Or even better here: https://alternativeto.net/software/mine ... opensourcecHyper wrote: see more infos here: https://opensource.com/alternatives/minecraft
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
- philipbenr
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Re: Better (3D) clouds
I could be completely wrong, but I think that a rewrite of clouds could be done somewhat easily without having to splice code from another game.
Actually, I think that I might take a look at the overall skybox code over winter break and see if there is anything that I could do to change that. As I said, doesn't sound like a very hard thing to do. (I also get to see how good the documentation on the engine is on the wiki. ;P )
Actually, I think that I might take a look at the overall skybox code over winter break and see if there is anything that I could do to change that. As I said, doesn't sound like a very hard thing to do. (I also get to see how good the documentation on the engine is on the wiki. ;P )
- ThomasMonroe
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Re: Better (3D) clouds
it would even be possible to have different types of cloud-generation to choose from, such as this, and maybe some others
I don't make messes, I just, er...disturb the local entropy!
- v-rob
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Re: Better (3D) clouds
It would be cool to be able to have this changeable Lua-side. For instance, the weather mods could change the clouds to be stratus when it starts raining, and then back to cumulus after it stops. It would also be nice if the clouds did not go through mountains and tall buildings.
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Re: Better (3D) clouds
Or you could just check out my mod viewtopic.php?f=9&t=17865
- paramat
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Re: Better (3D) clouds
We have a cloud API, it could have a parameter for the size of the cloud element (currently 64x64 i think) reducing this would create finer detail in the 2D noise.
- voxelproof
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Re: Better (3D) clouds
Hooray. For now I keep clouds on the higher altitude to obtain more diversity and richness of landscape elements. Not bad, but could be better :)paramat wrote:We have a cloud API, it could have a parameter for the size of the cloud element (currently 64x64 i think) reducing this would create finer detail in the 2D noise.
High spirits
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Last edited by voxelproof on Wed Dec 13, 2017 06:02, edited 1 time in total.
To miss the joy is to miss all. Robert Louis Stevenson
Re: Better (3D) clouds
I was able to make these clouds by changing the cloud size:
However, the result was 1 FPS, due to the massive increase in the number of calculations required... I don't know if there are any ways that can be avoided...
These are the changes I made:
Changed https://github.com/minetest/minetest/bl ... ds.cpp#L36 to this:
And changed https://github.com/minetest/minetest/bl ... s.cpp#L371 to this:
However, the result was 1 FPS, due to the massive increase in the number of calculations required... I don't know if there are any ways that can be avoided...
These are the changes I made:
Changed https://github.com/minetest/minetest/bl ... ds.cpp#L36 to this:
Code: Select all
static constexpr const float cloud_size = BS * 8.0f
Code: Select all
m_cloud_radius_i = g_settings->getU16("cloud_radius") * 8;
- ThomasMonroe
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Re: Better (3D) clouds
I would not be surprised if the vertice count was through the roof when you made that picture Amaz, however I think it could be optimized some.
I don't make messes, I just, er...disturb the local entropy!
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