Split RMB functions into two different keybindings.

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Stix
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Split RMB functions into two different keybindings.

by Stix » Sat Sep 15, 2018 18:57

One of the most annoying controls to use in minetest is the RMB, and the reason is that it tries to cover 2 different functions at once, and ends up forcing players to use key-combos for basic functions.

More specifically the RMB has the functions use: use item/node in hand, and interact: interact with pointed object. Because of this when you go and try to build a block onto a interact'able object, you cant just use the RMB because both functions use it, so you are forced to use a key combo (shift + RMB) to use one of the most basic functions in the game!

So i request that the functions use and interact, be separated into two separate keybindings. They could still be both binded to the RMB by default, but since they would be separate players could map them to two different keys.
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Re: Split RMB functions into two different keybindings.

by 12Me21 » Sun Sep 16, 2018 00:41

I think it might be better to have:
"interact/use" (default: right click)
"use" (default: shift+right click)
"interact" (default: none)
That way you're not forced to use shift.
 

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Re: Split RMB functions into two different keybindings.

by Wuzzy » Wed Sep 19, 2018 07:19

In Voxelands, you have rightclick for building and the F key for interacting (i.e. opening chest, furnace, sign text editor, etc.). It's simple and works.
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Re: Split RMB functions into two different keybindings.

by Stix » Thu Sep 20, 2018 00:11

Wuzzy wrote:In Voxelands, you have rightclick for building and the F key for interacting (i.e. opening chest, furnace, sign text editor, etc.). It's simple and works.

Yeah, the F key is exactly what i would bind it to, as many games i've played used that key as interact, so i'm used to it (it's also quite comfortable).
Hey, what can i say? I'm the bad guy.
Next release of your favorite game? "Bugfixes" --Wuzzy
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