New, less moddable minetest game?

Would you appreciate a new less moddable, minetest story game?

Yes
21
35%
No
16
27%
I dont care
11
18%
Maybe
12
20%
 
Total votes: 60

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Hume2
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Re: New, less moddable minetest game?

by Hume2 » Post

runs wrote:MTG is cool. Do imagine the same implementation in 20 separated mods from several developers? A HELL.

I.e. vessels are useless, yes, but they are the base for potions for example. Who wants to implement a bottle in each game? Me not.

Certain parts of the code could be improved to be more of an API.
I think, you misunderstood this. This is not about making the API more general but more specific.
runs wrote: PS: Minecraft has not story, well to kill the dragon hahaha.
I agree completely.
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Re: New, less moddable minetest game?

by texmex » Post

runs wrote:Minecraft has not story, well to kill the dragon hahaha.
This is a very narrow idea of what storytelling is.

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Re: New, less moddable minetest game?

by Pizzakitty08 » Post

what you could do is have 2 pre installed games one for modding, and one for story.
also i talk to a friend that i pushed for him to get MT and he got it then thought it was boring because he didnt install mods and there was no story
that is really killing the game
i really think that there needs to be a story version and i am willing to help write it, add lore, and get ideas.
just pm me to get help with making a story for it
fyi i love lore!!!!!!
also i see alot of people that talk about adding a story but nobody does so i think now is the time for action!
We should also contact the developers and get them on board

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Re: New, less moddable minetest game?

by Pizzakitty08 » Post

oooh i like the concept and i agree
however i dont think c55 is gonna what to change the main menu thingy
also are there any devs that what in if so shoot me a message

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Re: New, less moddable minetest game?

by firefox » Post

not to spark religious debate, but why exactly are fictional religions bad?
it your own personal religion doesn't allow you to play games or read books with other deities, aren't games/stories without gods just as bad because they deny the existence of your god?
aren't the programmers essentially the gods who created the game world, or is it the player who creates and destroys safe files?

in the Simarillion, Illuvatar is described as the creator of the world. even if you change this description to "space monster" it doesn't change who they are, it just downgrades the quality of writing.

most game stories are like "go here, collect this item, go there, defeat that boss. chapter cleared, next - rinse and repeat."
if you want this to be more engaging, it has to be meaningful. especially for a single-player game with lots of dialogue, you need large scale world-building to create a basis for inserting your story.
"space monsters" may be good enough for a Super Mario game, but, assuming you want more, you'll have to be a lot more specific.
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Re: New, less moddable minetest game?

by Blockhead » Post

firefox wrote:
Fri May 20, 2022 09:55
not to spark religious debate, but why exactly are fictional religions bad?
I have to say I don't have any problems with them in most forms. I assume when talking about fictional religion that we're talking about making a game that doesn't revolve around ritual animal sacrifice or anything extreme like that. People with religious convictions will usually naturally align themselves to God/gods that match their own beliefs, or if they are very sensitive to the idea of fictional religions being counter to their own, abstain. Abstainers are typically a small minority that don't fit 'mass market appeal' in gaming anyway, so I wouldn't really bother to factor them in.

People with anti-theist beliefs are also free to choose to oppose the gods, which is what one faction of people in RuneScape 3 is based around "The Godless". I find it strange anyone would choose to abstain from a game just because it contains religion. Shall the game also contain no magic? Any form of magic somewhat naturally would develop a religion around it, in some sense of the word religion. In any case, we know creation myths are part of the larger work of fiction, and their interpretation can be just as loose or strict to the players of a game as much as some people view the account of creation in Genesis on a spectrum from very literally true to not true at all. All in all, no real reason to oppose it from my perspective.

I get the feeling we have a lot of people with stronger-than-average convictions about their beliefs in the broader Minetest community which could get in the road of consensus on how to proceed. But the rest of the thread has very little consensus about other things anyway. Get on with your own ideas instead of asking the committee who will discuss it to death, I say!
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Re: New, less moddable minetest game?

by Hume2 » Post

It was nearly two years ago and I changed my opinion on this slightly since then. In short, I'm even more opposed against made-up religions in games. I know that you will not agree with me at all and I don't even expect that you would heed to my advice, even given that this project ever began. So I just will not support this project in that case. Now let me explain it.

Thinking a custom religion denotes that religion is something that can be thought arbitrarily by a small group of people. On the other hand, the believers of most other religions believe that their religion is just the truth which isn't attributed to any concrete person. Note that just the origin of a religion is highly controversial. There were cases where one religion forked into two or more religions while each of them claim that it is the correct one.

I'm also opposed against using magic in games because magic is a part of occultism, which is also religion. I'm aware that this is controversial because many people think that nothing such as magic exists in the real world and I used to think that too. On the other hand, I can accept physical-like mechanisms such as teleports, even though they are not known in the real world.

The objection can be that this is just fantasy and it has nothing to do with the real world. I accept it. If you play such game, you should be aware all the time that it has nothing to do with the reality. But still, it is well known that computer games affect the human psychology. And that is why I'm concerned about this.
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Re: New, less moddable minetest game?

by firefox » Post

Hume2 wrote:
Fri May 20, 2022 19:33
I'm also opposed against using magic in games because magic is a part of occultism, which is also religion.
if magic is automatically occult religion, it is poorly designed.
with enough explanation magic can be treated as science, and the more complex and/or abstract the science-fiction the more occult it becomes.

i see the difference between science-fiction and fantasy as mostly aesthetic.
Lotr is considered fantasy, even though the Simarillion provides detailed explanations to why the world is like it is.
meanwhile science-fiction series like Star Trek, and especially Star Gate, are quite occult by simply stating "aliens" as the reason for anything.

i can understand the preference of aesthetics, since i always prefer fantasy over sci-fi, but i cannot see how religion would a difference between these two. especially since most sci-fi material deconstructs religion to an illusion created by ignorance.
either you can accept fiction as fiction, or you cannot. there is no in-between.

--------------------------------------------------

catering to each and every religion is not possible, so it shouldn't be of any concern at all.
instead the theme should be aligned with what Minetest represents.
Mese was made as a joke, and supposedly an alien mineral, while Oerkkis are literally Orcs, which originate from fantasy themes such as LotR. so Minetest can go both ways, perhaps even both at once. so far Minetest was supposed to be a sandbox platform, there is no official canon on what kind of world it is set in.
"official" only refers to what is maintained by the core devs, but any user-made story could be just as much considered canon, unless Celeron personally invents a Minetest story with complete world-building and everything.

going the sci-fi route just because Minecraft has a fantasy setting is a poor choice. they don't have a patent on the fantasy genre, and we shouldn't forcefully try to be different in every way.
i think a general approach of all genres would have a greater appeal to the broader audience. if such a game exists, it can always be modified by the users to fully fit into one genre.

regarding the restrictions of gameplay, there are not many possibilities of making the story interesting or engaging. most game stories are are like "go here, find this item, go there, fight that boss, rinse and repeat." i have no idea how to take a different route, but it could at least be made more free to the player.
for example, the bosses could be previous player characters, supposedly corrupted by their powers. each one specialises in one genre (magic, sci-fi, steampunk, ect.) and the player is asked to defeat them by the quest giver. the final twist is that the quest giver is actually the evil mastermind and used the player to get rid of the other characters who stood against them.
not very original, but instead of making it linear like most other games the player should be free to explore and take them on in any order. with each defeated character, the player gains more power and the difficulty of taking on the other characters increases.
or another, perhaps easier to implement, idea: there are 2 sides (like magic vs science) and player has to choose one side and defeat the other.

tl;dr:

having the option to choose will make everyone happy. if you can't compromise on one thing, do both. if the game is supposed to be complete and not demand additional mods, then all the options should be included.
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