Better torches
Better torches
Since 4.0 is in development could you implement it in it?
Well I would like that when you hold the item ( before using it) that they illuminate the surroundings that would be good in caves when you dont have a lot of torches
Well I would like that when you hold the item ( before using it) that they illuminate the surroundings that would be good in caves when you dont have a lot of torches
Mods make minetest even better and maybe getting better than minecraft with some time
my maps: http://c55.me/minetest/forum/viewtopic.php?id=1359
my maps: http://c55.me/minetest/forum/viewtopic.php?id=1359
-
- Member
- Posts: 647
- Joined: Thu Feb 21, 2013 23:54
I'd like to revive this suggestion, because I believe I have an idea for implementing it in a way that has minimal effect on performance:
- Allow entities to emit light, and change their textures to full brightness when they do.
- Render lighting from entities on the client, possibly limited to the closest N dynamic lights and/or only dynamic lights within a certain radius of the camera (even a max of 1 light within 10m would be good).
- Update server-side lighting calculations ONLY when an entity has maintained the same position and zero velocity for a configurable amount of time (perhaps 5 seconds default), or when the entity STOPS standing still after it has added its light to the environment.
i did that in dwarves game. and it really is killing the performance (not that badly, but it drops by 5-15 fps), but only as long as you hold it. and the dwarves game has separate torches for placing them.lalorobot wrote:Since 4.0 is in development could you implement it in it?
Well I would like that when you hold the item ( before using it) that they illuminate the surroundings that would be good in caves when you dont have a lot of torches
i would be quite happy to see that feature done in some other way
- nomohakon
- Member
- Posts: 219
- Joined: Fri Aug 10, 2012 16:34
- IRC: nomohakon
- In-game: nomohakon
- Location: VanessaE's servers
Meanig "fuck you older single-core notebooks"?Calinou wrote:Dynamic lights should be added with C++, not Lua, Oblomov did that a while (more than a year) ago and it wasn't that slow IIRC (was only slow on low-spec hardware).
"To learn who rules over you, simply find out who you are not allowed to criticize." - Voltaire
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
"Knowledge, like air, is vital to life. Like air, no one should be denied it." - Alan Moore, V for Vendetta
- - -
"To never die... and to conquer all, that is winning." ―Illyria
- Calinou
- Moderator
- Posts: 3169
- Joined: Mon Aug 01, 2011 14:26
- GitHub: Calinou
- IRC: Calinou
- In-game: Calinou
- Location: Troyes, France
- Contact:
I own a single-core notebook (with an Atom N455 to be exact). Of course this should be optional.nomohakon wrote:Meanig "fuck you older single-core notebooks"?
Last edited by Calinou on Wed Feb 27, 2013 17:32, edited 1 time in total.
YES! I don't know why people always say "ignore feature XYZ", just because it can be slow. Shaders are very nice, and are optional. What's the issue with having that?Calinou wrote:I own a single-core notebook (with an Atom N455 to be exact). Of course this should be optional.nomohakon wrote:Meanig "fuck you older single-core notebooks"?
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
There have been mods for this already. They don't seem to work with the current Mt version though.
TenPlus1 wrote:Definitely add this as an option in the Settings menu and while the user is holding a torch illuminate the current area same as placing a torch would... This would make for great adventure maps
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
Who is online
Users browsing this forum: No registered users and 14 guests