climbable levels

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pandaro
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climbable levels

by pandaro » Post

I want to suggest this possibility:
change the definition of a node in this way:

climbable = 0: this node is not climbable
climbable = 1: this node is climbable very slowly
climbable = 2: this node is climbable faster.
etc...
so it would be possible to make climbable very slowly even the rocky walls.
I do not think something unlikely, because climbing is a sport.
Also those unwilling to climb the walls should just leave things as they are.
I do not know if this feature is implemented, thanks anyway for your attention.

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Krock
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Re: climbable levels

by Krock » Post

How about using something like the fluidity in water?
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rubenwardy
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Re: climbable levels

by rubenwardy » Post

I would use a decimal scale.

Code: Select all

climbable = 0   is not climbable at all
climbable = 0.5 is climbable at half speed
climbable = 1   is climbable at normal speed
climbable = 2   is double speed.
etc
Last edited by rubenwardy on Mon Dec 08, 2014 19:43, edited 1 time in total.
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pandaro
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Re: climbable levels

by pandaro » Post

thanks Crock and thanks Rubenwardy.
think is appropriate to open a
issue on github portal of minetest?

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Don
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Re: climbable levels

by Don » Post

I like this idea. Hope it happens.
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Krock
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Re: climbable levels

by Krock » Post

rubenwardy wrote:I would use a decimal scale.

<snip>
Didn't you mean this?

Code: Select all

climbable = 1   is climbable at normal speed
pandaro wrote:Crock
Ye. No problem but ...eh.
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pandaro
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Re: climbable levels

by pandaro » Post

Crock:
Ye. No problem but ...eh.
but?

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rubenwardy
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Re: climbable levels

by rubenwardy » Post

Krock wrote:
rubenwardy wrote:I would use a decimal scale.

<snip>
Didn't you mean this?

Code: Select all

climbable = 1   is climbable at normal speed
Yes.
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