Voxelands inspiration...

Post Reply
User avatar
jp
Banned
Posts: 947
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Voxelands inspiration...

by jp » Post

From Voxelands, a fork of Minetest-classic focused on fun.


Character Creator (displayed at the 1st arrival and editable anytime)...

Image


A pleasant and discret chat field (the Minetest one is a bit inconvenient)...

Image

User avatar
Krock
Developer
Posts: 4650
Joined: Thu Oct 03, 2013 07:48
GitHub: SmallJoker
Location: Switzerland
Contact:

Re: Voxelands inspiration...

by Krock » Post

Yes, the chat window can be annoying in-game, specially when I want to see a name and the formspec covers it.

The character designer could have better textures but the idea is great! Also, it should be extendable.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

TG-MyinaWD
Member
Posts: 356
Joined: Thu May 08, 2014 21:22
GitHub: Maddie-Myina
IRC: Maddie-Myina
In-game: .
Location: Far Eden

Re: Voxelands inspiration...

by TG-MyinaWD » Post

The character designer looks cool. But very huge depending.

But I think the Chat Window need be fixed since Sometimes it overlap lots.

Also we need find out how you can rename Singleplayer to a namable player For Youtube wise.

Maybe an /nick <New Name>
Like IRC.

Also we need a Online Tab List.
But I can say there lots we need do on Minetest in 2015.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: Voxelands inspiration...

by rubenwardy » Post

Alt. Tester, join/enter world using "server" tab, you can choose your name.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
stormchaser3000
Member
Posts: 422
Joined: Sun Oct 06, 2013 21:02
GitHub: stormchaser3000

Re: Voxelands inspiration...

by stormchaser3000 » Post

i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame

User avatar
darkrose
Member
Posts: 91
Joined: Mon Jun 04, 2012 04:25

Re: Voxelands inspiration...

by darkrose » Post

Even with Voxelands' prettied up UI the chat window annoyed me one time too many. :)

As for the character creator, it's still being worked on. There's a video I did of it a while ago at https://www.youtube.com/watch?v=vWHFnS7sM7w
Alt. Tester wrote:The character designer looks cool. But very huge depending.
Thanks, in its present state it requires about 150 textures for the base skin, plus several hundred for the clothes items (but we do have a lot of clothes available).
Krock wrote:The character designer could have better textures but the idea is great! Also, it should be extendable.
We're working on the textures, some idiot let me do the first lot of them, which is never a good thing. :p
stormchaser3000 wrote:i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame
There's currently around 30 million combinations in the character creator, and much much more in-game. This was fine for the initial implementation, but we're working on expanding it for better facial customisation, and better textures for the clothes. There should be about a billion possible combinations all up once we're done.

User avatar
Wuzzy
Member
Posts: 4804
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: Voxelands inspiration...

by Wuzzy » Post

The alternative chat window looks fine to me, but to be extra sure I would add a setting which makes Minetest use the old chat window again.

I am not really happy about the idea of the character creator in the way it is presented here. At least the way it is done in Voxelands is not usable for Minetest. The character creator is fine for Voxelands, however. Minetest is a very generic engine nowadays, it gives mods the freedom to choose a different model.
So what would be needed is a solution which can be used by all mods differently and it also needs a lot more customization options (mod-side). A lot of thought-work must be put into this first.

I am not against some sort of character creator as such, but I just point out that it cannot just work like in Voxelands and it must also depend on the mods/subgames wheather this character creator is available.

User avatar
jp
Banned
Posts: 947
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: Voxelands inspiration...

by jp » Post

Currently, the benefit is that the engine can :
  • Support millions of combinations.
  • Allows to modify the player's body.
  • Offers a rotating preview of the character.
  • Access to the Character Creator through the main menu.
All that thanks to C++ and no cumbersome pre-provided textures/models. This is what mods can't and might never do.

Also, on the philosophical side, I'm against the obsession to make all optionnal to satisfy the widest range of systematic moaners. I assume that the engine became strictly neutral because of that factor and thus the fundamental fun-featuring died inside.

HeadClot
New member
Posts: 5
Joined: Thu Jan 22, 2015 01:13
GitHub: HeadClot
IRC: HeadClot
In-game: HeadClot

Re: Voxelands inspiration...

by HeadClot » Post

So I have a question will the character creator be made open source?

I have some plans if this does go open source :D

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

Re: Voxelands inspiration...

by Evergreen » Post

HeadClot wrote:So I have a question will the character creator be made open source?

I have some plans if this does go open source :D
Eh, wat? Voxelands is open source, that's where the character creator is from.
http://voxelands.com/
Back from the dead!

HeadClot
New member
Posts: 5
Joined: Thu Jan 22, 2015 01:13
GitHub: HeadClot
IRC: HeadClot
In-game: HeadClot

Re: Voxelands inspiration...

by HeadClot » Post

Evergreen wrote:
HeadClot wrote:So I have a question will the character creator be made open source?

I have some plans if this does go open source :D
Eh, wat? Voxelands is open source, that's where the character creator is from.
http://voxelands.com/
Ah sorry - Really new to the community so I am still getting my bearings.

Edit: Going through the source code right now. Is there any chance of making the character creator a standalone plugin for minetest?

Just curious :)

EDIT: Going to do it myself :D

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

Re: Voxelands inspiration...

by Evergreen » Post

HeadClot wrote:
Evergreen wrote:
HeadClot wrote:So I have a question will the character creator be made open source?

I have some plans if this does go open source :D
Eh, wat? Voxelands is open source, that's where the character creator is from.
http://voxelands.com/
Ah sorry - Really new to the community so I am still getting my bearings.

Edit: Going through the source code right now. Is there any chance of making the character creator a standalone plugin for minetest?

Just curious :)

EDIT: Going to do it myself :D
This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.
Back from the dead!

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

Re: Voxelands inspiration...

by Jordach » Post

Evergreen wrote:This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.
You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime.

This would just be the biggest texture overlaying ever. :P

TriBlade9
Member
Posts: 89
Joined: Fri Sep 05, 2014 09:35

Re: Voxelands inspiration...

by TriBlade9 » Post

Jordach wrote:
Evergreen wrote:This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.
You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime.

This would just be the biggest texture overlaying ever. :P
Aand I'm working on a mod that does it. (Working on the game logic parts now. Wearables/layers already work and are colorable)

u34

Re: Voxelands inspiration...

by u34 » Post

+1 voxelands rocks...

User avatar
GingerHunter797
Member
Posts: 144
Joined: Sun Oct 13, 2013 15:36
In-game: GingerHunter797
Location: Indiana

Re: Voxelands inspiration...

by GingerHunter797 » Post

cHyper wrote:+1 voxelands rocks...
+1
http://i.imgur.com/gqXXUaI.png

3DS Friend Code: 2122-7173-2797
Add me as a friend! :D

Want to play a fun game? http://voxelands.com/

User avatar
jp
Banned
Posts: 947
Joined: Wed Dec 18, 2013 09:03
GitHub: kilbith
Location: France

Re: Voxelands inspiration...

by jp » Post

The new HUD in Voxelands...

Image

Impressive, isn't it ? ;)

User avatar
TenPlus1
Member
Posts: 3728
Joined: Mon Jul 29, 2013 13:38
In-game: TenPlus1
Contact:

Re: Voxelands inspiration...

by TenPlus1 » Post

looks great jp...

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

Re: Voxelands inspiration...

by Evergreen » Post

Wow, that is a very different way of going about the HUD, but it looks way nicer imo.
Back from the dead!

User avatar
rubenwardy
Moderator
Posts: 6978
Joined: Tue Jun 12, 2012 18:11
GitHub: rubenwardy
IRC: rubenwardy
In-game: rubenwardy
Location: Bristol, United Kingdom
Contact:

Re: Voxelands inspiration...

by rubenwardy » Post

That is pretty cool, although I don't like the percentages, I'd prefer a Wuzzy style hudbar.
Renewed Tab (my browser add-on) | Donate | Mods | Minetest Modding Book

Hello profile reader

User avatar
darkrose
Member
Posts: 91
Joined: Mon Jun 04, 2012 04:25

Re: Voxelands inspiration...

by darkrose » Post

The thing you don't see in the image is the icons changing colour as the levels drop; the heart darkens to black, and the carrot and (unseen) air bubble turn red.

ABJ
Member
Posts: 3015
Joined: Sun Jan 18, 2015 13:02
GitHub: ABJ-MV
In-game: ABJ
Location: In Earth orbit, with a perigee of 1048 km and an apogee of 1337 km and an inclination of 69 degrees.

Re: Voxelands inspiration...

by ABJ » Post

Voxelands is a good game (though at it's current state I would a thousand times prefer Minetest) But if things from Voxelands could be added to MT, it would be AWESOME.

User avatar
Wuzzy
Member
Posts: 4804
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

Re: Voxelands inspiration...

by Wuzzy » Post

It's the small things:
  • Crosshair changes shape if something is in punch range
  • “Woosh” sound when you punch into the air (currently broken for some reason, I don't know what happened)
  • Completely reworked controls
  • Main menu music

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Voxelands inspiration...

by philipbenr » Post

That's it. Main menu music is a great idea. Maybe not in game, but the menu is what is needed.

User avatar
philipbenr
Member
Posts: 1897
Joined: Fri Jun 14, 2013 01:56
GitHub: philipbenr
IRC: philipbenr
In-game: robinspi
Location: United States

Re: Voxelands inspiration...

by philipbenr » Post

jp wrote:The new HUD in Voxelands...

Image

Impressive, isn't it ? ;)
+1 to that.

Post Reply

Who is online

Users browsing this forum: No registered users and 12 guests