Voxelands inspiration...
Voxelands inspiration...
From Voxelands, a fork of Minetest-classic focused on fun.
Character Creator (displayed at the 1st arrival and editable anytime)...
A pleasant and discret chat field (the Minetest one is a bit inconvenient)...
Character Creator (displayed at the 1st arrival and editable anytime)...
A pleasant and discret chat field (the Minetest one is a bit inconvenient)...
- Krock
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Re: Voxelands inspiration...
Yes, the chat window can be annoying in-game, specially when I want to see a name and the formspec covers it.
The character designer could have better textures but the idea is great! Also, it should be extendable.
The character designer could have better textures but the idea is great! Also, it should be extendable.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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Re: Voxelands inspiration...
The character designer looks cool. But very huge depending.
But I think the Chat Window need be fixed since Sometimes it overlap lots.
Also we need find out how you can rename Singleplayer to a namable player For Youtube wise.
Maybe an /nick <New Name>
Like IRC.
Also we need a Online Tab List.
But I can say there lots we need do on Minetest in 2015.
But I think the Chat Window need be fixed since Sometimes it overlap lots.
Also we need find out how you can rename Singleplayer to a namable player For Youtube wise.
Maybe an /nick <New Name>
Like IRC.
Also we need a Online Tab List.
But I can say there lots we need do on Minetest in 2015.
I'm a Transgender no shame about it.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
I prefer to be considered as a "Girl/Lady/Miss/Madam/Female" for now on.
- rubenwardy
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Re: Voxelands inspiration...
Alt. Tester, join/enter world using "server" tab, you can choose your name.
- stormchaser3000
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Re: Voxelands inspiration...
i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame
Re: Voxelands inspiration...
Even with Voxelands' prettied up UI the chat window annoyed me one time too many. :)
As for the character creator, it's still being worked on. There's a video I did of it a while ago at https://www.youtube.com/watch?v=vWHFnS7sM7w
As for the character creator, it's still being worked on. There's a video I did of it a while ago at https://www.youtube.com/watch?v=vWHFnS7sM7w
Thanks, in its present state it requires about 150 textures for the base skin, plus several hundred for the clothes items (but we do have a lot of clothes available).Alt. Tester wrote:The character designer looks cool. But very huge depending.
We're working on the textures, some idiot let me do the first lot of them, which is never a good thing. :pKrock wrote:The character designer could have better textures but the idea is great! Also, it should be extendable.
There's currently around 30 million combinations in the character creator, and much much more in-game. This was fine for the initial implementation, but we're working on expanding it for better facial customisation, and better textures for the clothes. There should be about a billion possible combinations all up once we're done.stormchaser3000 wrote:i don't like the idea of the charecter creator that much. if used in the same way voxelands does that can actualy limit some areas of how you make a skin. mabey something like being able to edit the texture ingame
- Wuzzy
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Re: Voxelands inspiration...
The alternative chat window looks fine to me, but to be extra sure I would add a setting which makes Minetest use the old chat window again.
I am not really happy about the idea of the character creator in the way it is presented here. At least the way it is done in Voxelands is not usable for Minetest. The character creator is fine for Voxelands, however. Minetest is a very generic engine nowadays, it gives mods the freedom to choose a different model.
So what would be needed is a solution which can be used by all mods differently and it also needs a lot more customization options (mod-side). A lot of thought-work must be put into this first.
I am not against some sort of character creator as such, but I just point out that it cannot just work like in Voxelands and it must also depend on the mods/subgames wheather this character creator is available.
I am not really happy about the idea of the character creator in the way it is presented here. At least the way it is done in Voxelands is not usable for Minetest. The character creator is fine for Voxelands, however. Minetest is a very generic engine nowadays, it gives mods the freedom to choose a different model.
So what would be needed is a solution which can be used by all mods differently and it also needs a lot more customization options (mod-side). A lot of thought-work must be put into this first.
I am not against some sort of character creator as such, but I just point out that it cannot just work like in Voxelands and it must also depend on the mods/subgames wheather this character creator is available.
Re: Voxelands inspiration...
Currently, the benefit is that the engine can :
Also, on the philosophical side, I'm against the obsession to make all optionnal to satisfy the widest range of systematic moaners. I assume that the engine became strictly neutral because of that factor and thus the fundamental fun-featuring died inside.
- Support millions of combinations.
- Allows to modify the player's body.
- Offers a rotating preview of the character.
- Access to the Character Creator through the main menu.
Also, on the philosophical side, I'm against the obsession to make all optionnal to satisfy the widest range of systematic moaners. I assume that the engine became strictly neutral because of that factor and thus the fundamental fun-featuring died inside.
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Re: Voxelands inspiration...
So I have a question will the character creator be made open source?
I have some plans if this does go open source :D
I have some plans if this does go open source :D
- Evergreen
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Re: Voxelands inspiration...
Eh, wat? Voxelands is open source, that's where the character creator is from.HeadClot wrote:So I have a question will the character creator be made open source?
I have some plans if this does go open source :D
http://voxelands.com/
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Re: Voxelands inspiration...
Ah sorry - Really new to the community so I am still getting my bearings.Evergreen wrote:Eh, wat? Voxelands is open source, that's where the character creator is from.HeadClot wrote:So I have a question will the character creator be made open source?
I have some plans if this does go open source :D
http://voxelands.com/
Edit: Going through the source code right now. Is there any chance of making the character creator a standalone plugin for minetest?
Just curious :)
EDIT: Going to do it myself :D
- Evergreen
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Re: Voxelands inspiration...
This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.HeadClot wrote:Ah sorry - Really new to the community so I am still getting my bearings.Evergreen wrote:Eh, wat? Voxelands is open source, that's where the character creator is from.HeadClot wrote:So I have a question will the character creator be made open source?
I have some plans if this does go open source :D
http://voxelands.com/
Edit: Going through the source code right now. Is there any chance of making the character creator a standalone plugin for minetest?
Just curious :)
EDIT: Going to do it myself :D
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Re: Voxelands inspiration...
You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime.Evergreen wrote:This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.
This would just be the biggest texture overlaying ever. :P
Re: Voxelands inspiration...
Aand I'm working on a mod that does it. (Working on the game logic parts now. Wearables/layers already work and are colorable)Jordach wrote:You do know that player / entity textures and models can be changed on the fly, as BFD's genders.lua and player_textures already do this in realtime.Evergreen wrote:This would require some major changes (afaik) to implement currently, but if you want to do it go ahead.
This would just be the biggest texture overlaying ever. :P
Re: Voxelands inspiration...
+1 voxelands rocks...
- GingerHunter797
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Re: Voxelands inspiration...
+1cHyper wrote:+1 voxelands rocks...
http://i.imgur.com/gqXXUaI.png
3DS Friend Code: 2122-7173-2797
Add me as a friend! :D
Want to play a fun game? http://voxelands.com/
3DS Friend Code: 2122-7173-2797
Add me as a friend! :D
Want to play a fun game? http://voxelands.com/
Re: Voxelands inspiration...
The new HUD in Voxelands...
Impressive, isn't it ? ;)
Impressive, isn't it ? ;)
Re: Voxelands inspiration...
looks great jp...
- Evergreen
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Re: Voxelands inspiration...
Wow, that is a very different way of going about the HUD, but it looks way nicer imo.
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- rubenwardy
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Re: Voxelands inspiration...
That is pretty cool, although I don't like the percentages, I'd prefer a Wuzzy style hudbar.
Re: Voxelands inspiration...
The thing you don't see in the image is the icons changing colour as the levels drop; the heart darkens to black, and the carrot and (unseen) air bubble turn red.
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Re: Voxelands inspiration...
Voxelands is a good game (though at it's current state I would a thousand times prefer Minetest) But if things from Voxelands could be added to MT, it would be AWESOME.
- Wuzzy
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Re: Voxelands inspiration...
It's the small things:
- Crosshair changes shape if something is in punch range
- “Woosh” sound when you punch into the air (currently broken for some reason, I don't know what happened)
- Completely reworked controls
- Main menu music
- philipbenr
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Re: Voxelands inspiration...
That's it. Main menu music is a great idea. Maybe not in game, but the menu is what is needed.
- philipbenr
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Re: Voxelands inspiration...
+1 to that.jp wrote:The new HUD in Voxelands...
Impressive, isn't it ? ;)
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