Redesigning the player's animations.

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TenPlus1
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Re: Redesigning the player's animations.

by TenPlus1 » Wed Aug 19, 2015 17:34

Just finished player animation for twerking...

Image

lol... jk
Last edited by TenPlus1 on Wed Aug 19, 2015 18:12, edited 1 time in total.
 

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Re: Redesigning the player's animations.

by Krock » Wed Aug 19, 2015 17:55

TenPlus1 wrote:Just finished player animation for twerking...

http://media.giphy.com/media/pCgdYNWydgwLe/giphy.gif

Oh my god.

The animation is good but I doupt it could be used ingame for any serious stuff :P
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Re: Redesigning the player's animations.

by benrob0329 » Wed Aug 19, 2015 19:04

Hmmm, I don't think that would work...XD
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Re: Redesigning the player's animations.

by Hybrid Dog » Thu Aug 20, 2015 18:28

ABJ wrote:How about you make a Nazi salute animation?

just press two times F7, then hold LMB, after that press F12 at the right moment

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Re: Redesigning the player's animations.

by ArguablySane » Thu Aug 20, 2015 20:59

You've done good work, Jordach. Minetest certainly needs more polished features like player animation.

I would say that I think the "resting" animations should be slowed down by at least a factor of two and the amount of movement should be reduced even further. Also, nobody swings their head from side to side while resting. If anything, their head tilts up and down very slightly in response to their breathing. I don't think the head needs a resting animation if it is tied to the view direction though. Players will generate plenty of semi-realistic movement by looking around.
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Re: Redesigning the player's animations.

by Hybrid Dog » Thu Aug 20, 2015 21:50

Can you make Sam sit down on the ground after some time?

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Re: Redesigning the player's animations.

by Samson1 » Fri Aug 21, 2015 15:10

I think that in a way Mojang have done better by keeping the play still, I really do not like the way the player moves when standing still on one block, there legs jolt fords and back words on the same block with out even walking
 

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Re: Redesigning the player's animations.

by Minetestforfun » Mon Aug 24, 2015 13:36

When Jordach animations will be added to the game ?

In my point of view, the actual animations are very poor, it's a big Minetest defect...
 

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Re: Redesigning the player's animations.

by Esteban » Mon Aug 24, 2015 21:58

1000+
I love these animations! Thanks Jordach for dedicating your time to make these improvements :)
 

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Re: Redesigning the player's animations.

by Gambit » Sat Aug 29, 2015 09:02

Not sure, his idle animation gives off a tiresome expression. He looks like he ran a marathan and is catching his breath. The cure to this is to slow the animation drastically.
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Re: Redesigning the player's animations.

by Ferk » Sat Aug 29, 2015 15:21

Actually I think there was a big improvement already when the swinging angles were halved:

Before:
Image
After:
Image

Maybe halve them again and see how it goes. Reducing the angle it needs to move will also make the movement slower without changing framerate. I think idle animations should be very faint. In minecraft you can barely notice them (btw, I think this one actually is looking already better than minecraft).

I actually like the "humping" so it makes it look like he's breathing.. but I do agree that it needs to me much more slight.

Also, maybe reduce the movement of the head more (or less) than what the thorax moves to get them slightly more detached. Try to use the head to compensate the movement of the thorax by making its effect less noticeable (making it less of a hump). This way it'll look a lot less like it has a stiff neck and maybe then you can reduce the lateral swings of the head.

For the walking animation, it would be much more realistic if the arms and legs could flex. Check out this animation: https://www.youtube.com/watch?v=2aoa4Uo2S8g

But I guess that would require increasing the number of polygons so it won't be likely to be added to minetest_game...

We should have, imho, a version of the game for low specs hardware and another for modern hardware. Or allow texture packs to also change models and sprites (like replacing 2D torches with 3D meshes), then offer an official HD pack.
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Re: Redesigning the player's animations.

by kaadmy » Mon Aug 31, 2015 23:08

Wow, these animations look way better than minetest's current ones; when you release the model(Preferably with CC0), I may use them in my (WIP)subgame(Also not released yet).
Edit: It's released now.
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Re: Redesigning the player's animations.

by ABJ » Thu Jul 07, 2016 13:14

Are you sure? I feel that the current animation is good enough. A full-blown elbow animation would look silly in Minetest.
 

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Re: Redesigning the player's animations.

by azekill_DIABLO » Thu Jul 07, 2016 13:21

no no... stu has done a very good player model with knees and elbows, it's called split_limb
 

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Re: Redesigning the player's animations.

by TumeniNodes » Fri Jul 15, 2016 03:13

Can player please get a neck for cryin out loud?? :D

The breathing animation drives me nuts too... luckily I never use F7 enough to have to look at it... but the constant bobbing can be annoying. Just my own opinion... (it looks like he has asthma), and before anyone jumps up offended, I have ailed from asthma my entire life so... thpltpltpltpltpltpltttt.... :P

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Re: Redesigning the player's animations.

by ABJ » Fri Jul 15, 2016 08:58

It already has a neck no? Just look up and scream at the top of your voice!
 

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Re: Redesigning the player's animations.

by TailsTheFoxDoes MT » Thu Jul 21, 2016 23:54

TenPlus1 wrote:Just finished player animation for twerking...

Image

lol... jk


XD

How about dis!

Image
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Re: Redesigning the player's animations.

by TailsTheFoxDoes MT » Sat Jul 23, 2016 02:46

azekill_DIABLO wrote:
TailsTheFoxDoes MT wrote:Image

DANCING ANIMATION!

I know where both are from "BURGERS (Minecraft Animation) - Youtube".
XD YEAH
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