Redesigning the player's animations.

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addi
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Re: Redesigning the player's animations.

by addi » Sat Jul 23, 2016 07:46

Once this was a really great thread provided very nice and useful player animations. But now its getting off-topic >:-(

Please get back to topic!
 

ABJ
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Re: Redesigning the player's animations.

by ABJ » Sat Jul 23, 2016 08:53

addi I notice it but not enough for that post - yet. But thanks for the reminder.
 

ozkur
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Re: Redesigning the player's animations.

by ozkur » Mon Aug 01, 2016 15:04

could you make the belly expand a little, or move the head up and down a little to simulate breathing?
Biplanes! 'Nuff said

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ABJ
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Re: Redesigning the player's animations.

by ABJ » Mon Aug 01, 2016 15:30

I don't think that is a good idea in Minetest. The head one just may be, but the belly expanding would look weird and annoying in the voxel world.
 

ozkur
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Re: Redesigning the player's animations.

by ozkur » Mon Aug 01, 2016 17:09

ok. its just that when you stand up, you don't move your arms and head side to side, and lean forward and backward. but just standing there would be boring.
Biplanes! 'Nuff said

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MineYoshi
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Re: Redesigning the player's animations.

by MineYoshi » Mon Aug 01, 2016 19:15

Maybe a more animated and active player animation can work!

Since the animation runs well, and don't make excessive lag, that's ok!
 

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