Water too dense.
Water too dense.
Hello,
am I the only one to think that when a player is in the water "it feel too dense", like jelly/quicksand and not like actual water?
Is it possible to change it?
am I the only one to think that when a player is in the water "it feel too dense", like jelly/quicksand and not like actual water?
Is it possible to change it?
Re: Water too dense.
Sometimes andq9c9p wrote:Hello,
am I the only one to think that when a player is in the water "it feel too dense", like jelly/quicksand and not like actual water?
Is it possible to change it?
Yes:
minetest/games/minetest_game/mods/default/nodes.lua
--> Viscosity of water is 1 (to compare, lava's viscosity is 7
minetest/doc/lua_api.txt
--> liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7)
Re: Water too dense.
Didn't change anything, I turned to 0.1 of viscosity but it feels the same.
If I jump in the water my player get "sucked" not "fall into". My english is probably not good enough to explain.
Water "feels" jelly, not fluid, like walking into quicksand.
I think is something to do with "gravity when a player is in water" but I might be wrong.
If I jump in the water my player get "sucked" not "fall into". My english is probably not good enough to explain.
Water "feels" jelly, not fluid, like walking into quicksand.
I think is something to do with "gravity when a player is in water" but I might be wrong.
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Re: Water too dense.
This is probably because the player will always fall at a constant rate in water, unless you press the jump key, which will move you upwards at a constant rate. (which is not how water works irl)
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Re: Water too dense.
Add this line in minetest.conf:
Code: Select all
movement_liquid_sink = 0
- rubenwardy
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Re: Water too dense.
Would be good to have some bouncey and drag, even if the player doesn't float.
Re: Water too dense.
I agree. It is harder walking in water. when you fall into water you do not fall at the same rate as you do in air.rubenwardy wrote:Would be good to have some bouncey and drag, even if the player doesn't float.
If you do a cannon ball off a roof into air is a bit different then doing it in a swimming pool.
Please note - DO NOT cannonball off your roof.
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Re: Water too dense.
I once got kicked out of a hotel for repeatedly diving off the third story balcony into the pool. Yeah... it was only six foot deep. But I had skills.Don wrote: Please note - DO NOT cannonball off your roof.
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Re: Water too dense.
Lol. You sir are psychoExeterDad wrote:I once got kicked out of a hotel for repeatedly diving off the third story balcony into the pool. Yeah... it was only six foot deep. But I had skills.Don wrote: Please note - DO NOT cannonball off your roof.
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Re: Water too dense.
But he is alive, proving his skills.Don wrote:Lol. You sir are psychoExeterDad wrote:I once got kicked out of a hotel for repeatedly diving off the third story balcony into the pool. Yeah... it was only six foot deep. But I had skills.Don wrote: Please note - DO NOT cannonball off your roof.
Sorry for being Offtopic. To comment on the subject, I think that water should be less dense, and that no, you are not the only one who thinks that, q9c9p. I think Freeminer has less dense liquids...
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Re: Water too dense.
Just a note on Physics terminology, which will probably cause confusion (and make me look like a know it all):
More dense water would cause you to float more, because you need to displace less liquid before it can support your weight. So really water is not dense enough, as you sink too much. (you never stop sinking)
How about water is not floaty enough? XD
More dense water would cause you to float more, because you need to displace less liquid before it can support your weight. So really water is not dense enough, as you sink too much. (you never stop sinking)
How about water is not floaty enough? XD
Last edited by rubenwardy on Fri Mar 27, 2015 07:44, edited 1 time in total.
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Re: Water too dense.
True... I should have thought of that. Still, all I meant was that the time taken to sink should be less.
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Re: Water too dense.
This happens because the sink speed in water is deliberately very slow, and when a player walks into water the sink speed takes effect quite early, when the player is still only half-submerged. The sink speed was faster for a while recently but that feels unpleasantly like having weights pulling you down. To sink faster (or dive) hold the down key when you enter water.
Re: Water too dense.
Thank you all for the replies. I suppose maybe I'm only missing the "splash" sound thats why I feel like falling in quicksand/jelly.
Anyhow thank you all.
Anyhow thank you all.
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