Temperature.

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ABJ
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Temperature.

by ABJ » Post

Could we have temperature again in Minetest? It would add depth to the game. I know it used to be there and was removed so I am asking it to be returned. Can you do this? Or is it too CPUI?

riff
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Re: Temperature.

by riff » Post

sounds cool maybe ice could have a ABM for if you walk on it for too long or maybe when you lose health from falling off stuff it hurts 20% more at night than at day also you could add seasons but snow could not be in the default game because it would take up to much CPU, maybe we could work on this as a mod, I know a bit of lua do you? we could test it on my server
I used to be registered as nextmissinglink but I kinda want to start fresh.

ABJ
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Re: Temperature.

by ABJ » Post

riff wrote:sounds cool maybe ice could have a ABM for if you walk on it for too long or maybe when you lose health from falling off stuff it hurts 20% more at night than at day also you could add seasons but snow could not be in the default game because it would take up to much CPU, maybe we could work on this as a mod, I know a bit of lua do you? we could test it on my server
I don't know lua, sadly. But if you (or someone else) could teach me, I will definitely help :) I'm very eager to mod MT.

riff
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Re: Temperature.

by riff » Post

ABJ wrote:
riff wrote:sounds cool maybe ice could have a ABM for if you walk on it for too long or maybe when you lose health from falling off stuff it hurts 20% more at night than at day also you could add seasons but snow could not be in the default game because it would take up to much CPU, maybe we could work on this as a mod, I know a bit of lua do you? we could test it on my server
I don't know lua, sadly. But if you (or someone else) could teach me, I will definitely help :) I'm very eager to mod MT.
yeah, do you know any other languages and have you tried the tutorial
I used to be registered as nextmissinglink but I kinda want to start fresh.

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rubenwardy
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Re: Temperature.

by rubenwardy » Post

This is, obviously, the best tutorial and guide to learning to mod:

http://rubenwardy.com/minetest_modding_book/

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paramat
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Re: Temperature.

by paramat » Post

Dynamic temperature was removed but every mapgen has a per-node temperature for locating biomes.

ABJ
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Re: Temperature.

by ABJ » Post

paramat wrote:Dynamic temperature was removed but every mapgen has a per-node temperature for locating biomes.
That's what I'm talking about. I'm talking about bringing back freezing water and melting ice and lava turning to obsidian etc

ABJ
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Re: Temperature.

by ABJ » Post

rubenwardy wrote:This is, obviously, the best tutorial and guide to learning to mod:

http://rubenwardy.com/minetest_modding_book/
You have a website? Yaaaay :D

ABJ
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Re: Temperature.

by ABJ » Post

Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P

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Gael de Sailly
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Re: Temperature.

by Gael de Sailly » Post

paramat wrote:every mapgen has a per-node temperature for locating biomes.
Weather : we need normalizations !
That's a big issue in Minetest.
Just realize how bored we would be if the world was perfect.

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12Me21
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Re: Temperature.

by 12Me21 » Post

ABJ wrote:Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P
can we see the code? (and textures?)

ABJ
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Re: Temperature.

by ABJ » Post

12Me21 wrote:
ABJ wrote:Thanks rubenwardy now I've made my first node :D it's little more than a diamond that's been slimed :P
can we see the code? (and textures?)
As for the code..........

Code: Select all

minetest.register_node("basic_node:diamond", {
	description = "Alien Diamond",
	tiles = {"mymod_diamond.png"},
	is_ground_content = true,
	groups = {cracky=3, stone=1}
})
Texture (Original diamond block texture from Minetest_game by who ever made it E|:-))
Image

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paramat
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Re: Temperature.

by paramat » Post

Dynamic temperature / humidity is too complex and unnecessary to be in core, so should be a mod thing. Seasonal changes should also be a mod thing because the Minetest world has no seasons, there is no tilt to the axis and the sun always goes overhead

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prestidigitator
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Re: Temperature.

by prestidigitator » Post

paramat wrote:Seasonal changes should also be a mod thing because the Minetest world has no seasons, there is no tilt to the axis and the sun always goes overhead
While that might be true for light and rendering, obviously there is some kind of concept of years, which implies seasons of some sort conceptually. From minetest.conf.example:
# Length of year in days for seasons change.
# With default time_speed 365 days = 5 real days for year, 30 days = 10 real hours.
#year_days = 30

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paramat
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Re: Temperature.

by paramat » Post

Aha that's a leftover from dynamic climate, that needs to be removed, i might do this later.

proller
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Re: Temperature.

by proller » Post

dynamic temperature and humidity maps with seasons changing still available in freeminer.

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Re: Temperature.

by ABJ » Post

proller wrote:dynamic temperature and humidity maps with seasons changing still available in freeminer.
proller why did you actually have to remove that feature from Minetest? It really hit me hard on the chin.

proller
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Re: Temperature.

by proller » Post

Because other devs was against this features.
Also first versions was slow, and was impossible to improve things in minetest.

ABJ
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Re: Temperature.

by ABJ » Post

proller wrote:Because other devs was against this features.
Also first versions was slow, and was impossible to improve things in minetest.
-It is still available as a mod?
-How was it not possible to do so?

ABJ
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Re: Temperature.

by ABJ » Post

BTW I just remembered:
I don't know how to run Freeminer. There is no .exe in there. And no bin folder as well. Is it uncompiled? ( >:( )

proller
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Re: Temperature.

by proller » Post

parts of weather (rain, snow, node definitions) works from mod. but only in freeminer ;)
latests windows build:
http://freeminer.setun.net/build/freemi ... -win32.zip
why you need bin folder ?

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