I want to create something like that :
https://www.youtube.com/watch?v=FRrQSDqU-T4
Problem is, if you use nodeboxes to define a node, if will not tile correctly side by side other blocks, there will be gaps between adjacent nodes.
What i need is conditional rendering : use nodebox-N based on the present or absence of nodes at each cardinal point from the node being rendered...
Conditional rendering
- qwertymine3
- Member
- Posts: 202
- Joined: Wed Jun 03, 2015 14:33
- GitHub: Qwertymine
- In-game: qwertymine3
Re: Conditional rendering
If your main issue is the tiling, you can just make the node box larger than one block.
Avatar by :devnko-ennekappao:
Re: Conditional rendering
This is sort of doable right now, and done. Just register all combinations of nodes you need, and change the nodes on changes of the map.
Who is online
Users browsing this forum: No registered users and 17 guests