Conditional rendering

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aldobr
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Joined: Sun Nov 25, 2012 05:46

Conditional rendering

by aldobr » Post

I want to create something like that :

https://www.youtube.com/watch?v=FRrQSDqU-T4

Problem is, if you use nodeboxes to define a node, if will not tile correctly side by side other blocks, there will be gaps between adjacent nodes.

What i need is conditional rendering : use nodebox-N based on the present or absence of nodes at each cardinal point from the node being rendered...

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qwertymine3
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GitHub: Qwertymine
In-game: qwertymine3

Re: Conditional rendering

by qwertymine3 » Post

If your main issue is the tiling, you can just make the node box larger than one block.
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est31
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Posts: 173
Joined: Mon Dec 29, 2014 01:49

Re: Conditional rendering

by est31 » Post

This is sort of doable right now, and done. Just register all combinations of nodes you need, and change the nodes on changes of the map.

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