Global illumination
Global illumination
How about this function ?
I guy has done this for Minecraft. Look a video: http://www.youtube.com/watch?v=6ocHnD_LsEI
https://www.youtube.com/watch?v=gVmtZITs3Ss
I guy has done this for Minecraft. Look a video: http://www.youtube.com/watch?v=6ocHnD_LsEI
https://www.youtube.com/watch?v=gVmtZITs3Ss
Last edited by dadix on Mon Dec 14, 2015 21:12, edited 1 time in total.
- PilzAdam
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Re: Raytraced Minetest
This would belong into the Irrlicht engine. We don't care about the rendering techniques it uses.
Re: Raytraced Minetest
Thank you for reply. Now I understand.
Last edited by dadix on Fri Dec 04, 2015 19:40, edited 1 time in total.
- VanessaE
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Re: Raytraced Minetest
Those are beautiful, to be honest. Minecraft actually has something we can be envious of. :-)
Something like that should be doable with a shader as well, and indeed RealBadAngel is working on one that looks similar (using normalmapping).
PilzaAdam, we absolutely should care what rendering technique is used, whether it's part of Irrlicht or not, and whether it's raytracing or something else, as it can directly affect how the user perceives Minetest.
Something like that should be doable with a shader as well, and indeed RealBadAngel is working on one that looks similar (using normalmapping).
PilzaAdam, we absolutely should care what rendering technique is used, whether it's part of Irrlicht or not, and whether it's raytracing or something else, as it can directly affect how the user perceives Minetest.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Re: Raytraced Minetest
I think Ambient Occlusion ( ray traced 3d with Global Illumination) it will be a game changer for Minetest.
- kaadmy
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Re: Raytraced Minetest
IMO SSAO would be a huge change, as would screen-space water reflections.
- AccidentallyRhine
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Re: Raytraced Minetest
Neat, RealBadAngel is working on a similar implementation and when he asks to review it in IRC he will get a royal beatdown for "excluding old hardware" or "not aligning with the goals of Minetest".
- benrob0329
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Re: Raytraced Minetest
I would be willing to test that and report bugs, even make a video as to my argument for the new implementation.
Re: Raytraced Minetest
I found a topic about implementation for ambient occlusion into a game like this:
http://0fps.net/2013/07/03/ambient-occl ... ke-worlds/
I realy want to see minetest look like this:
https://www.youtube.com/watch?v=AlUEafC24dg
http://0fps.net/2013/07/03/ambient-occl ... ke-worlds/
I realy want to see minetest look like this:
https://www.youtube.com/watch?v=AlUEafC24dg
- kaadmy
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Re: Raytraced Minetest
AFAIK, that's how MT does ambient occlusion already...
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