Global illumination

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dadix
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Global illumination

by dadix » Post

How about this function ?
I guy has done this for Minecraft. Look a video: http://www.youtube.com/watch?v=6ocHnD_LsEI
https://www.youtube.com/watch?v=gVmtZITs3Ss
Last edited by dadix on Mon Dec 14, 2015 21:12, edited 1 time in total.

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PilzAdam
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Re: Raytraced Minetest

by PilzAdam » Post

This would belong into the Irrlicht engine. We don't care about the rendering techniques it uses.

dadix
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Re: Raytraced Minetest

by dadix » Post

Thank you for reply. Now I understand.
Last edited by dadix on Fri Dec 04, 2015 19:40, edited 1 time in total.

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VanessaE
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Re: Raytraced Minetest

by VanessaE » Post

Those are beautiful, to be honest. Minecraft actually has something we can be envious of. :-)

Something like that should be doable with a shader as well, and indeed RealBadAngel is working on one that looks similar (using normalmapping).

PilzaAdam, we absolutely should care what rendering technique is used, whether it's part of Irrlicht or not, and whether it's raytracing or something else, as it can directly affect how the user perceives Minetest.
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dadix
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Re: Raytraced Minetest

by dadix » Post

I think Ambient Occlusion ( ray traced 3d with Global Illumination) it will be a game changer for Minetest.

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kaadmy
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Re: Raytraced Minetest

by kaadmy » Post

IMO SSAO would be a huge change, as would screen-space water reflections.
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AccidentallyRhine
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Re: Raytraced Minetest

by AccidentallyRhine » Post

Neat, RealBadAngel is working on a similar implementation and when he asks to review it in IRC he will get a royal beatdown for "excluding old hardware" or "not aligning with the goals of Minetest".

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Re: Raytraced Minetest

by benrob0329 » Post

I would be willing to test that and report bugs, even make a video as to my argument for the new implementation.

dadix
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Re: Raytraced Minetest

by dadix » Post

I found a topic about implementation for ambient occlusion into a game like this:
http://0fps.net/2013/07/03/ambient-occl ... ke-worlds/

I realy want to see minetest look like this:
https://www.youtube.com/watch?v=AlUEafC24dg

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Re: Raytraced Minetest

by kaadmy » Post

AFAIK, that's how MT does ambient occlusion already...
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