Animation on eating
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Animation on eating
I think it would be better if there were a little animation when we eat like in minecraft, it would also prevent us from eating accidently while breaking a block or when a mob attack you by surprise, you're reflex is left click, left click, left click but you don't hit, you eat.
Re: Animation on eating
Really good idea, it doesn't need look like in Minecraft but some animation would be nice. Maybe that the food disappears in 3 steps along with a neat little nomnomnom sound :P
- glichgamer12
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Re: Animation on eating
I really would like that.
This calls for.... a MOD!
This calls for.... a MOD!
whats up. hurry up and play the dubstep!
here is a story about a cow: one upon a time there was a cow, now this cow was running away from c55. now why this was happening was unknown. you know what, i am not going to continue this poop.
here is a story about a cow: one upon a time there was a cow, now this cow was running away from c55. now why this was happening was unknown. you know what, i am not going to continue this poop.
- philipbenr
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Re: Animation on eating
Actually, mods are a bad idea. See the character animation mod. It is too choppy. You have to have it integrated into the default character.glichgamer12 wrote:I really would like that.
This calls for.... a MOD!
Re: Animation on eating
IDK
There are also some suggestions as:
-sneak animation
and two hands...
In really we need to copy and paste ideas from Minecraft?
I mean, the Minetest community can't have original ideas for this voxel-sandbox game that don't be from Minecraft?
There are also some suggestions as:
-sneak animation
and two hands...
In really we need to copy and paste ideas from Minecraft?
I mean, the Minetest community can't have original ideas for this voxel-sandbox game that don't be from Minecraft?
Have a nice day! :D
Re: Animation on eating
If you're talking about the first-person animation, then I'm annoyed with it too; but it cannot be fixed with mods.
On the other hand, I'm secretly working on a patch / pull request to the core engine that would allow for different wield item animations. But that's still a long way to go…
On the other hand, I'm secretly working on a patch / pull request to the core engine that would allow for different wield item animations. But that's still a long way to go…
Re: Animation on eating
Ideas are welcome. Tell us what the minetest community can do to prevent accidentally eating items.MineYoshi wrote:IDK
There are also some suggestions as:
-sneak animation
and two hands...
In really we need to copy and paste ideas from Minecraft?
I mean, the Minetest community can't have original ideas for this voxel-sandbox game that don't be from Minecraft?
The problem is, that minecraft has good solutions for lots of things. And make things worse just to be different from mincraft is the wrong way.
So we have 3 options:
1. stick with the worse solutions from minetest,
2. copy minecraft or
3. find similar/better, but different from minecraft solutions.
I don't want option 1, option 3 is difficult, so there is only option 2
Re: Animation on eating
Well, one quick solution which would not copy from Minecraft is to trigger the eating action via the "use" key, which Minecraft does not have ;-) . Unfortunately, I think Minetest Game and just about all food mods eat via the left mouse button. That's a lot of changing ahead.
- BrandonReese
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Re: Animation on eating
Remove the on_use function from food and create an inventory slot to drop the food in to eat it.
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