iOS?

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ANAND
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Re: Minetest iOS

by ANAND » Wed Mar 14, 2018 05:39

RonsorMinetest wrote:Now it has been said before that the GPL is not compatible with the app store. BUT Minetest is under the LGPL 2.1, which /is/ compatible with the app store’s licensing (LGPL libraries are used in VLC under iOS). So it would be legal to distribute Minetest on the app store (but not really any GPL mods).


Then we can copy-paste the code from the original mods into brand-new LGPL mods (made just for iOS), and call them iDefault, iBed, iBucket, iStairs, iFurnace, iFire, etc. :P

Problem solved? :)
 

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Re: iOS?

by trungus » Thu Apr 19, 2018 18:25

Hi guys,

I'm very new with Minetest, I discover it a few days ago and I'm fascinated, it's really a great piece of software and will be great have it on a IOS device (by the way it's the only mayor platform left).

About share folders on IOS devices, it's not true that the app is completely isolated, I have an iPad and Apple release an interface called iDocuments that permit to apps to share content with others, for example, I use "Working Copy" as my git client and "Textastic" as my IDE to edit the files owned by "Working Copy" without an issue, just open and edit it.

Best Regards.
Trungus
 

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Re: iOS?

by Lone_Wolf » Sun Nov 25, 2018 21:37

It would be nice to get Minetest on iOS. A lot of the players on HOMETOWN are iOS users. And once Minetest 5.0 comes out if all of the minetest servers update then the only servers those iOS users will be able to play on would be the minetesthosting ones. And none of those are very good. They all have the same mods
 

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Re: iOS?

by sorcerykid » Sat Dec 01, 2018 19:06

I don't foresee server operators being quick to all switch over to 5.0 because it will alienate a large userbase. I think most of the players on a number of popular servers are iOS users.

Personally, I would really like to see a jailbreak version of Minetest released as a proof of concept until the legal issues of app store approval are ironed out.
 

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Re: iOS?

by migdyn » Thu Dec 27, 2018 03:43

programmingchicken wrote:
red-001 wrote:How is it that there is a lot more copies of minetest on the apple store where you have to play $99/year compare to google play which is a one time payment of $25?

the struggle of nine year-olds trying to get minecraft for free on their parent's iPhone is real


You have that problem in the US too? I thought kids trying to get Minecraft for free are only in Poland and European countries generally
"How can I get my Winmodem to work?"
 

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Re: iOS?

by Lone_Wolf » Thu Dec 27, 2018 18:29

migdyn wrote:
programmingchicken wrote:
red-001 wrote:How is it that there is a lot more copies of minetest on the apple store where you have to play $99/year compare to google play which is a one time payment of $25?

the struggle of nine year-olds trying to get minecraft for free on their parent's iPhone is real


You have that problem in the US too? I thought kids trying to get Minecraft for free are only in Poland and European countries generally

It's a 'problem' everywhere
 

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Re: iOS?

by sorcerykid » Thu Dec 27, 2018 23:35

This is why I believe that all players are players (rather than so-called "guests") even if they happen to be little kids using an unofficial client -- only because there isn't an official client for them to download.

Kids want to play with free software. Nothing wrong with that, or even unusual in my view :)
 

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Re: iOS?

by migdyn » Fri Dec 28, 2018 00:28

sorcerykid wrote:This is why I believe that all players are players (rather than so-called "guests") even if they happen to be little kids using an unofficial client -- only because there isn't an official client for them to download.

Kids want to play with free software. Nothing wrong with that, or even unusual in my view :)

Well, most kids want to play with proprietary software. Just install a GNU/Linux distro on a computer which a kid uses to play Fortknight and watch their reaction
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Re: iOS?

by sorcerykid » Fri Dec 28, 2018 02:51

Indeed, what I meant is most kids that don't have access to mommy or daddy's credit card and only have an iPad or iPhone will happily make do with downloading free apps instead :P
 

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Re: iOS?

by migdyn » Fri Dec 28, 2018 03:27

sorcerykid wrote:Indeed, what I meant is most kids that don't have access to mommy or daddy's credit card and only have an iPad or iPhone will happily make do with downloading free apps instead :P
TheseI'm actually surprised the kids don't get annoyed by the ads nad other nasty features in crappy Minetest forks on Google Play
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Re: iOS?

by Lone_Wolf » Fri Dec 28, 2018 03:55

migdyn wrote:
sorcerykid wrote:Indeed, what I meant is most kids that don't have access to mommy or daddy's credit card and only have an iPad or iPhone will happily make do with downloading free apps instead :P
TheseI'm actually surprised the kids don't get annoyed by the ads nad other nasty features in crappy Minetest forks on Google Play

They do get annoyed. I see them complaining in the chat on servers all of the time. There's no other way for them though
 

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Re: iOS?

by migdyn » Fri Dec 28, 2018 04:00

Lone_Wolf wrote:
migdyn wrote:
sorcerykid wrote:Indeed, what I meant is most kids that don't have access to mommy or daddy's credit card and only have an iPad or iPhone will happily make do with downloading free apps instead :P
TheseI'm actually surprised the kids don't get annoyed by the ads nad other nasty features in crappy Minetest forks on Google Play

They do get annoyed. I see them complaining in the chat on servers all of the time. There's no other way for them though
But there is an official Minetest android port maintained by rubenwardy
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Re: iOS?

by Lone_Wolf » Fri Dec 28, 2018 04:02

migdyn wrote:But there is an official Minetest android port maintained by rubenwardy

Oh. I missed the 'Google play' part. Sorry.
All the complaints I've seen are from iOS users
 

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Re: iOS?

by gsbhasin123 » Sat Jul 20, 2019 17:54

Since Freeworld/Buildcraft can run on iOS and are Minetest forks, how about a official Minetest for iOS version? Or maybe a community maintained one that keeps compatibility
 

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Re: iOS?

by rubenwardy » Sat Jul 20, 2019 17:59

gsbhasin123 wrote:Since Freeworld/Buildcraft can run on iOS and are Minetest forks, how about a official Minetest for iOS version? Or maybe a community maintained one that keeps compatibility


Read the thread. We can't legally make an iOS version. Freeworld and Buildcraft violate our license
 

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Re: iOS?

by texmex » Sat Jul 20, 2019 21:56

rubenwardy wrote:Read the thread. We can't legally make an iOS version. Freeworld and Buildcraft violate our license


But does it violate the spirit of the licence or the letter of the license? I never understood this.
 

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Re: Minetest iOS

by gsbhasin123 » Mon Jul 22, 2019 23:21

RonsorMinetest wrote:Now it has been said before that the GPL is not compatible with the app store. BUT Minetest is under the LGPL 2.1, which /is/ compatible with the app store’s licensing (LGPL libraries are used in VLC under iOS). So it would be legal to distribute Minetest on the app store (but not really any GPL mods).

Is this still true? xD
It is technically possible... and if it is not compatible, here's a better way: someone can fork Minetest, change wherever it says Minetest to Minetest-iOS or something, make it closed source, and merge Minetest's master branch whenever a change is introduced. This should be able to connect to (MT) servers. Any volunteers?
 

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Re: iOS?

by Lejo » Thu Jul 25, 2019 19:58

rubenwardy wrote:
gsbhasin123 wrote:Since Freeworld/Buildcraft can run on iOS and are Minetest forks, how about a official Minetest for iOS version? Or maybe a community maintained one that keeps compatibility


Read the thread. We can't legally make an iOS version. Freeworld and Buildcraft violate our license

Aren’t you the right person to report such license violations?
I hereby report them(von = by):
+ 17 Forks I found on the iOS App Store

I think you can report them here
 

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