Minecraft (tm) skin format 1.8 for default character model
- stu
- Member
- Posts: 923
- Joined: Sat Feb 02, 2013 02:51
- GitHub: stujones11
- Location: United Kingdom
Minecraft (tm) skin format 1.8 for default character model
As a follow up to minetest_game issue #1235 I thought it might be interesting to have a poll to see what the community thinks about updating the skin format. Please note that version 1.9 is not possible since it allows partial transparency which the engine does not yet support for entities.
I have created a format 1.8 model and some batch skin conversion tools for those wishing to upgrade their games/servers manually
Model files: https://github.com/stujones11/minetest- ... format-1.8
Skin conversion tools: https://github.com/stujones11/skin-converter
Please note that changing the player model will have no effect if you are using my 3d_armor mod, however, the 0.5.0-dev branch has built-in support for skin format 1.8. To enable set multiskin_format = 1.8 in your minetest.conf
Please let me know if you find problems with any of the above.
If you do take part in the poll then please give reasons for your vote, thanks.
I have created a format 1.8 model and some batch skin conversion tools for those wishing to upgrade their games/servers manually
Model files: https://github.com/stujones11/minetest- ... format-1.8
Skin conversion tools: https://github.com/stujones11/skin-converter
Please note that changing the player model will have no effect if you are using my 3d_armor mod, however, the 0.5.0-dev branch has built-in support for skin format 1.8. To enable set multiskin_format = 1.8 in your minetest.conf
Please let me know if you find problems with any of the above.
If you do take part in the poll then please give reasons for your vote, thanks.
Last edited by stu on Wed Aug 24, 2016 22:28, edited 1 time in total.
- TheReaperKing
- Member
- Posts: 531
- Joined: Sun Nov 22, 2015 21:36
- Contact:
Re: Skin format 1.8 for character model
Thanks so much for making this! My students are going to be so happy. I believe that most minecraft skin making sites are using 1.8 so that is why I voted for that and a conversion tool if people need 1.7 but wouldn't they be able to do anything they want in a 1.7 skin in 1.8? Thanks again!!!
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
- stu
- Member
- Posts: 923
- Joined: Sat Feb 02, 2013 02:51
- GitHub: stujones11
- Location: United Kingdom
Re: Skin format 1.8 for character model
You are welcome and quite correct, there is nothing 1.7 can do that 1.8 can't, however, I did forget to mention that I also removed the cape which complied to neither format. I would favor a clean upgrade since I think it's unlikely the game developers will ever accept having to maintain two separate models for this.TheReaperKing wrote:Thanks so much for making this! My students are going to be so happy. I believe that most minecraft skin making sites are using 1.8 so that is why I voted for that and a conversion tool if people need 1.7 but wouldn't they be able to do anything they want in a 1.7 skin in 1.8? Thanks again!!!
- addi
- Member
- Posts: 666
- Joined: Thu Sep 20, 2012 03:16
- GitHub: adrido
- Location: Black-Forest, Germany
Re: Skin format 1.8 for character model
Please not. The current format (1.7 like plus cape) makes Minetest more unique together Minecraft. If Minetest will always support the newest Minecraft skin format it always requires a update if there is a Minecraft update. So Minetest would depend on what Minecraft is doing.
The best idea imo would be to make a mod that replaces the character model of default with one that supports Minecraft skins, than people that want to convert Minetest to Minecraft could simply use it.
Please let Minetest be Minetest with it's own features and ideas and not a cheap copy/clone of Minecraft!
The best idea imo would be to make a mod that replaces the character model of default with one that supports Minecraft skins, than people that want to convert Minetest to Minecraft could simply use it.
Please let Minetest be Minetest with it's own features and ideas and not a cheap copy/clone of Minecraft!
- TheReaperKing
- Member
- Posts: 531
- Joined: Sun Nov 22, 2015 21:36
- Contact:
Re: Skin format 1.8 for character model
The capes are neat but how are skins made for 1.7 if not without the minecraft skin making webpages? I suppose I could google for a 1.7 sometime and also the converter will help a lot.
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
Re: Skin format 1.8 for character model
I chose upgrade to 1.8. Supporting both formats would be nice for end users but it's going to be a headache for core devs, mods devs, and anybody trying to offer support in the forums.
Re: Skin format 1.8 for character model
Would be nice to give support to both... But since that looks hard, i don't know...
I agree with @addi, why we have to depend in what "MineCraft" does?
I was thinking in a different skins format for Minetest, and an editor to make one, but since mostly end-users use skins from "Minecraft", that can not be such a good idea...
I agree with @addi, why we have to depend in what "MineCraft" does?
I was thinking in a different skins format for Minetest, and an editor to make one, but since mostly end-users use skins from "Minecraft", that can not be such a good idea...
Have a nice day! :D
- TheReaperKing
- Member
- Posts: 531
- Joined: Sun Nov 22, 2015 21:36
- Contact:
Re: Skin format 1.8 for character model
I do like the capes!!! I had a lot of fun freaking my kids out with the clothing mod today especially with different colored shirts and pant legs. And my mineyoshi until we get an easy way to make skins I think being able to use minecraft skins in MT is a big deal though I'm certainly for adding in variety!
Edit also I was trying the editor in class and it kept saying "wrong syntax". I was wondering if you could write out an example of what it should look like. I was trying python format18.py <blaze.png|c:\users\m\desktop\skinconverter\cskins> Where blaze.png is in the cskins. I also tried just format18.py without the python and also taking off the < > and many other things but no dice. I installed python 3.5 and set the paths variable. What am I doing wrong? Thanks so much!!!
Edit also I was trying the editor in class and it kept saying "wrong syntax". I was wondering if you could write out an example of what it should look like. I was trying python format18.py <blaze.png|c:\users\m\desktop\skinconverter\cskins> Where blaze.png is in the cskins. I also tried just format18.py without the python and also taking off the < > and many other things but no dice. I installed python 3.5 and set the paths variable. What am I doing wrong? Thanks so much!!!
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Re: Skin format 1.8 for character model
Well...TheReaperKing wrote:And my mineyoshi until we get an easy way to make skins I think being able to use minecraft skins in MT is a big deal though I'm certainly for adding in variety!
Some people don't like so much the fact that we have to depend in "Minecraft"...
But since some end-users only think this is a cheap "MC", that sucks... Actually everbody who sees this game thinks it's "MineCraft"...
I also have the trouble of "editing skins and get problems", but i choose to edit them manually, i always use mtpaint, and that works great...
But well, what can i do to stop this?... If some end-users want to use their "MineCraft 1.8 skins" in MineTest, what can i do?... I guess that would be nice that MineTest support both skin formats...
Have a nice day! :D
- stu
- Member
- Posts: 923
- Joined: Sat Feb 02, 2013 02:51
- GitHub: stujones11
- Location: United Kingdom
Re: Skin format 1.8 for character model
Sorry if the readme is not very clear. <file|dir> basically means that you should supply a file name or a directory, eg:TheReaperKing wrote:I was trying the editor in class and it kept saying "wrong syntax". I was wondering if you could write out an example of what it should look like. I was trying python format18.py <blaze.png|c:\users\m\desktop\skinconverter\cskins> Where blaze.png is in the cskins. I also tried just format18.py without the python and also taking off the < > and many other things but no dice. I installed python 3.5 and set the paths variable. What am I doing wrong? Thanks so much!!!
python format18.py character.png will convert a single file
python format18.py skins/textures will format all compatible files in that directory.
Be careful though as it will overwrite images without warning. As always, make a backup first.
- TheReaperKing
- Member
- Posts: 531
- Joined: Sun Nov 22, 2015 21:36
- Contact:
Re: Skin format 1.8 for character model
Thank you so much for the clarification!
Become A Real Life Superhero - http://SuperheroHill.com
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
Project Lead of the Doom 3 Mod Last Man Standing - http://Doom3Coop.com
Project Lead of Platinum Arts Sandbox Free 3D Game Maker - http://SandboxGameMaker.com
Youtube Channel - https://www.youtube.com/user/PlatinumArtsKids
- stu
- Member
- Posts: 923
- Joined: Sat Feb 02, 2013 02:51
- GitHub: stujones11
- Location: United Kingdom
Re: Skin format 1.8 for character model
No problem, thank you for highlighting my poor documentation.TheReaperKing wrote:Thank you so much for the clarification!
For the benefit of future readers, I have since updated the readme.
-
- Member
- Posts: 818
- Joined: Tue Apr 14, 2015 01:59
- GitHub: raymoo
- IRC: Hijiri
- In-game: Raymoo + Clownpiece
Re: Minecraft (tm) skin format 1.8 for default character mod
I don't think uniqueness is a valid argument here since the 1.8 format can emulate any 1.7 format skin anyway. Being unique by sticking to the old format would be doing so at the cost of strictly less possible skins. Is uniqueness even a good thing with skin format? As long as the default player is a certain model, there's only so much you can do with the skin format. Copying the skin format of Minecraft is a fine and pragmatic way to reduce the work players have to do to have their skins work on both games. If we want to be unique in a way that's beneficial to Minetest, we should look for a skin format that is strictly more powerful than Minecraft skins, meaning that any Minecraft skin could be used in Minetest, but not the other way around.
I voted for support only 1.8 and add a conversion tool. If there is a simple solution for supporting both that scales to future new formats, then I support it.
I voted for support only 1.8 and add a conversion tool. If there is a simple solution for supporting both that scales to future new formats, then I support it.
Every time a mod API is left undocumented, a koala dies.
Re: Minecraft (tm) skin format 1.8 for default character mod
I would like to see a good format of skin unique of Minetest and as well a very good editor!Byakuren wrote:I don't think uniqueness is a valid argument here since the 1.8 format can emulate any 1.7 format skin anyway. Being unique by sticking to the old format would be doing so at the cost of strictly less possible skins. Is uniqueness even a good thing with skin format? As long as the default player is a certain model, there's only so much you can do with the skin format. Copying the skin format of Minecraft is a fine and pragmatic way to reduce the work players have to do to have their skins work on both games. If we want to be unique in a way that's beneficial to Minetest, we should look for a skin format that is strictly more powerful than Minecraft skins, meaning that any Minecraft skin could be used in Minetest, but not the other way around.
I voted for support only 1.8 and add a conversion tool. If there is a simple solution for supporting both that scales to future new formats, then I support it.
Or at least add support to both...
Have a nice day! :D
- GreenXenith
- Member
- Posts: 1356
- Joined: Wed Oct 28, 2015 01:26
- GitHub: GreenXenith
- Location: UTC-8:00
- Contact:
Re: Minecraft (tm) skin format 1.8 for default character mod
I personally think the format should be changed to 1.8, since 1.8 seems to be a combo of 1.7 and 1.8. I would really like to not have to mirror textures on the arms and legs. Also, there is also the part of having the full-body over-lay. Currently, the MT skins only have a head over-lay, which is nice...I guess, but a full-body over-lay would allow better armor, clothes, mounted weapons, etc... 1.8 format defiantly seems better than the current format... Although, we could do without the new 3-pixel wide arms. Those would require new models and are quite un-necicary in my opinion. Wouldn't it be quite easy for a decent-modder to make a mod that supports this?
YouTube | Mods | Patreon | Minetest Discord @greenxenith
You should not be able to read this message.
You should not be able to read this message.
Re: Minecraft (tm) skin format 1.8 for default character mod
MineYoshi suggests being different for the sake of being different. That's worse than no reason at all.
If it's better, why be against it?
If it's better, why be against it?
N/A
Re: Minecraft (tm) skin format 1.8 for default character mod
yes, cause the early develop status of minetest.
Re: Minecraft (tm) skin format 1.8 for default character mod
We're currently progressing with the conversion of the model & texture to the 1.8 format. Please voice your opinions on having backwards compatibility with the 1.7 format, or having no backwards compatibility at all; considering that backwards compatibility might require a lot more effort.
https://github.com/minetest/minetest_game/pull/2606
https://github.com/minetest/minetest_game/pull/2606
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Re: Minecraft (tm) skin format 1.8 for default character mod
> We're currently progressing with the conversion of the model & texture to the 1.8 format.
I must quickly correct this before people become concerned ...
We are not 'progressing' with this, the issue is controversial and has been stalled for many years. A new PR has appeared but cannot progress until the core devs discuss and agree implementation. However, the core devs have very little time for MTGame currently and might consider a big controversial task like a new skin format not worth their time. I am not sure i can justify spending my time on this.
> Please voice your opinions on having backwards compatibility with the 1.7 format, or having no backwards compatibility at all
This topic already has more arguing than any other in MTG and has been discussed to multiple deaths, so i think it is undesirable to ask for more opinions.
What is actually needed for progression is core dev input.
I must quickly correct this before people become concerned ...
We are not 'progressing' with this, the issue is controversial and has been stalled for many years. A new PR has appeared but cannot progress until the core devs discuss and agree implementation. However, the core devs have very little time for MTGame currently and might consider a big controversial task like a new skin format not worth their time. I am not sure i can justify spending my time on this.
> Please voice your opinions on having backwards compatibility with the 1.7 format, or having no backwards compatibility at all
This topic already has more arguing than any other in MTG and has been discussed to multiple deaths, so i think it is undesirable to ask for more opinions.
What is actually needed for progression is core dev input.
- Hume2
- Member
- Posts: 710
- Joined: Tue Jun 19, 2018 08:24
- GitHub: Hume2
- In-game: Hume2
- Location: Czech Republic
Re: Minecraft (tm) skin format 1.8 for default character mod
While you're at it, you can implement something like this:
If you lack the reality, go on a trip or find a job.
- steeeeeven
- Member
- Posts: 32
- Joined: Mon May 02, 2022 03:02
- GitHub: none
- IRC: non e
- In-game: steeeeeven
Re: Minecraft (tm) skin format 1.8 for default character model
Quick question, is this referring to the skin model
- j0j0n4th4n
- Member
- Posts: 256
- Joined: Tue Jan 26, 2021 06:45
Re: Minecraft (tm) skin format 1.8 for default character model
I made a mod to swap the player model using stu blender file, the logic is the same from cheapie cars mod. I will leave it here as an attachment.
- Attachments
-
- polymorph_mod.zip
- (183.05 KiB) Downloaded 242 times
cdb_894a100ddd76
-
- New member
- Posts: 1
- Joined: Fri Jul 29, 2022 11:10
- GitHub: yildirimsertbas
Re: Minecraft (tm) skin format 1.8 for default character model
I was going to ask this question.:)
Who is online
Users browsing this forum: No registered users and 9 guests