The Realm of 3D Mobs

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Gambit
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by Gambit » Sun Jul 08, 2012 21:32

lkjoel wrote:
Gambit wrote:More Nyaa cat and some cake. :d

Image

Could you send me the .blend? I want to render that and set that as my wallpaper ;)


I can't convert it to .blend, but I have made a wallpaper of nyan cat.

http://minetest.net/forum/viewtopic.php?id=2166
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pinkiepiepony
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by pinkiepiepony » Wed Oct 31, 2012 04:12

hey where do i download these mods?
 

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Calinou
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by Calinou » Wed Oct 31, 2012 07:04

pinkiepiepony wrote:hey where do i download these mods?


There are no mods in this topic.
 

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MirceaKitsune
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by MirceaKitsune » Wed Oct 31, 2012 09:43

A heavily related thread: http://minetest.net/forum/viewtopic.php?id=60 See the last posts... my implementation to allow skeletal models for mobs is nearly complete, but needs help.
Last edited by MirceaKitsune on Wed Oct 31, 2012 09:45, edited 1 time in total.
 

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by Dragonop » Wed Oct 31, 2012 15:44

what is the program what you use?
If you have any pending matters with me, I encourage you to contact me via e-mail or PM. I still lurk from the shadows and very much care about the Minetest project. Sadly I have not been involved for the past years but I still look back fondly on the time I spent in your company.
If you are checking my profile, it's probably because of something.

It's "Drag" for the friends.

https://forum.minetest.net/download/file.php?id=4472
 

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Jordach
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by Jordach » Wed Oct 31, 2012 16:03

Gambit uses a paid for software: 3DS Max.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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LolManKuba
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by LolManKuba » Wed Oct 31, 2012 20:02

Jordach wrote:Gambit uses a paid for software: 3DS Max.

[OFFTOPIC] Hey Jordach, I need to contact you. Not through Skype[OFFTOPIC]
Last edited by LolManKuba on Wed Oct 31, 2012 20:06, edited 1 time in total.
 

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Gambit
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by Gambit » Wed Oct 31, 2012 23:38

Jordach wrote:Gambit uses a paid for software: 3DS Max.


Lies... it's Lightwave.
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Jordach
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by Jordach » Thu Nov 01, 2012 12:13

Gambit wrote:
Jordach wrote:Gambit uses a paid for software: 3DS Max.


Lies... it's Lightwave.

I saw .3ds in your posts, and gave it a suspicion.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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Gambit
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by Gambit » Thu Nov 01, 2012 12:25

Nah, it was exported as .3ds because the industry is racist against .lwo

But perhaps exporting as .obj would be easier to import to blender.
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MirceaKitsune
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by MirceaKitsune » Thu Nov 01, 2012 13:24

Gambit wrote:Nah, it was exported as .3ds because the industry is racist against .lwo

But perhaps exporting as .obj would be easier to import to blender.


obj is the easiest and most native format for Blender. But it's for static models only. For animated, .x works in MineTest (with my code at least)
 

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by MirceaKitsune » Tue Nov 27, 2012 13:09

Now that 3D mobs are possible and upstream, I think this thread and the models on it deserve a revive. If the Blender source files are available for what was first posted here, they should be possible and easy to export for MineTest. The x model format is used, which Blender has a built-in exported for (just enable the DirectX exporter in Preferences - Addons). See the default player blend and player.lua script included with minetest_game for how to implement the animations.
 

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Gambit
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by Gambit » Thu Nov 29, 2012 13:56

If you need the .obj to put into the upstream, then here it is. They're not rigged just so you know.

http://www.sendspace.com/file/4du0l0
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Ragnar
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by Ragnar » Thu Nov 29, 2012 14:13

hey can somebody teach me how to use blender like THAT?!?
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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by Ragnar » Thu Nov 29, 2012 14:38

Melkor wrote:it has only 12 blocks, I've designed it in this way to avoid the minecraft style. Is just my interpretation of how the DM should be in 3D.

Image

Death Master : "you want a hot dog?"
xD
Last edited by Ragnar on Thu Nov 29, 2012 14:38, edited 1 time in total.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Gambit
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by Gambit » Thu Nov 29, 2012 21:26

Ragnar wrote:hey can somebody teach me how to use blender like THAT?!?


http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
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tonyka
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by tonyka » Fri Nov 30, 2012 01:21

Gambit wrote:
Ragnar wrote:hey can somebody teach me how to use blender like THAT?!?


http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


good manual ...

official tutorials blender

if you've never used a 3d program, I recommend using Wings3D, is much more intuitive, but does not support animation ... I use it to create objects, and then export them to blender to apply textures and animate ...

not get discouraged if at first you do not leave things.
A common practice in 3D, is to first make a sketch, with Lego pieces .. then draw boxes for each piece and use it as a guide to draw ... although it might sound stupid, is a great help even for professionals, many games have been made in this way.

examples of my drawings in Wings3D:

Image
Image
Last edited by tonyka on Fri Nov 30, 2012 15:30, edited 1 time in total.
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Ragnar
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by Ragnar » Fri Nov 30, 2012 05:20

Death Dealer wrote:
Gambit wrote:
Death Dealer wrote:awesome love the DM's :D


Yeah, it could be reskinned to be Domo.

haha lol your so right:D that would be an interesting mob for sure.

dm = domo master
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Melkor
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by Melkor » Fri Nov 30, 2012 11:34

Ragnar wrote:
Melkor wrote:it has only 12 blocks, I've designed it in this way to avoid the minecraft style. Is just my interpretation of how the DM should be in 3D.

Image

Death Master : "you want a hot dog?"
xD


Man, you have a dirty dirty mind... :(
 

Ragnar
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by Ragnar » Fri Nov 30, 2012 12:24

Melkor wrote:Man, you have a dirty dirty mind... :(

what!
that was the first thing that came to mind when i saw that pic :D
Last edited by Ragnar on Fri Nov 30, 2012 12:24, edited 1 time in total.
Are you saying that I put an abnormal brain into a seven and a half foot long, fifty-four inch wide GORILLA?
 

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Gambit
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by Gambit » Fri Nov 30, 2012 23:02

Anyone still bored of 3D and wanna rant about removing it? I didn't think so. XD
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Mito551
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by Mito551 » Sat Dec 01, 2012 14:19

why won't you make proper 3d models? like, smooth ones. or something curious. 2d won't work for this game, no. while you're not releasing minetoon, eh, Gambit?
 

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Gambit
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by Gambit » Sun Dec 02, 2012 00:40

Mito551 wrote:why won't you make proper 3d models? like, smooth ones. or something curious. 2d won't work for this game, no. while you're not releasing minetoon, eh, Gambit?


What are you talking about? None of the models are 2D. Making curved/smooth models would take away from the block style. Unless you forked it to make it a yogdventures alternative.
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davidpace
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by davidpace » Sat Dec 15, 2012 03:49

Does anyone besides me want 3D mobs?
Taking a break for a while see ya guys!

In some of my posts I will be putting "Secret" White sentences.. Tell me if you see them!!! :D
 

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RAPHAEL
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by RAPHAEL » Sat Dec 15, 2012 04:05

davidpace wrote:Does anyone besides me want 3D mobs?


I wouldn't mind 3d mobs IF they are resource friendly.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
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