O_O Awesome!! Very well done.Gambit wrote:Some MLP mobs
The Realm of 3D Mobs
awesome! I hope this will be addedGambit wrote:Can't have an open source game without a tux running around.
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
looks like a robot ^_^Jordach wrote:
My little model.
I can give the .blend at will.
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
same here
My mods: The Nether | Doctor Who (WIP)
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
I have quit minetest ... again. I am heavily unimpressed by both the game and the community.
There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200 ... -for-help/
could they be imported from there into this game?
Its very easy to use and its designed to makes things for minecraft.
http://www.minecraftforum.net/topic/200 ... -for-help/
could they be imported from there into this game?
Its very easy to use and its designed to makes things for minecraft.
Not really sure if that's necessary since it apears that we sorta got the hang of things without it. But who knows, maybe it's beneficial to someone.NakedFury wrote:There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200 ... -for-help/
could they be imported from there into this game?
Its very easy to use and its designed to makes things for minecraft.
would be beneficial to everyone who doesn't want to waste hours with blender.Gambit wrote:Not really sure if that's necessary since it apears that we sorta got the hang of things without it. But who knows, maybe it's beneficial to someone.NakedFury wrote:There is a program made for minecraft that allows you to make models.
http://www.minecraftforum.net/topic/200 ... -for-help/
could they be imported from there into this game?
Its very easy to use and its designed to makes things for minecraft.
ok gonna try it out. Would need some information first or we need to come up with a sort of standard.
How do you measure the blocks? by pixel?
how big is the player character? 2 blocks high? is the character even a model?
in what file type do we save or work in?
How do you measure the blocks? by pixel?
how big is the player character? 2 blocks high? is the character even a model?
in what file type do we save or work in?
Last edited by NakedFury on Sat Apr 14, 2012 21:57, edited 1 time in total.
I like your pingouin and oerkki Gambit
~Sorry for my bad english, I'm french!~
The best server Minetest/Le meilleur serveur Minetest : http://minetest.net/forum/viewtopic.php?id=1741&p=33
Survive or Die Project/ Projet Survive or Die : http://minetest.net/forum/viewtopic.php ... 349#p50349
The best server Minetest/Le meilleur serveur Minetest : http://minetest.net/forum/viewtopic.php?id=1741&p=33
Survive or Die Project/ Projet Survive or Die : http://minetest.net/forum/viewtopic.php ... 349#p50349
- VanessaE
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They're (logically) 1 cubic meter, and are as many pixels in a given dimension as the texture pack you're using.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Eh, forget I wrote that; I took it to mean "how big are the regular dirt/stone/etc. blocks in the game?", which I should have assumed folks here would know :-)
Serves me right for posting while tired.
Serves me right for posting while tired.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Calinou created a File with Blender of a Block:
http://minetest.net/forum/viewtopic.php?id=1690
http://minetest.net/forum/viewtopic.php?id=1690
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- VanessaE
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If you took a dirt or stone or other solid node from the game and "printed" it at real life size (say with a rapid prototyping machine), it would end up as a perfect 1x1x1 meter cube, while the standard flat player images would end up exactly 1.6 meters tall (and about 0.01 mm thick ;-) ), regardless of the pixel resolution of the original texture's image canvas.
3D mobs would have to be drawn with that in mind, otherwise you might end up with over/undersized features when the mob is put into use.
3D mobs would have to be drawn with that in mind, otherwise you might end up with over/undersized features when the mob is put into use.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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