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PostPosted: Fri Feb 22, 2013 19:46
by Gambit
MirceaKitsune wrote:I don't see the difference between the two screenshots.


But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.

PostPosted: Fri Feb 22, 2013 22:44
by Mito551
Gambit wrote:
MirceaKitsune wrote:I don't see the difference between the two screenshots.


But I do. Lightwave doesn't try to throw everything in my face all at once. Plus Lightwave is an 8.78 mb install, whereas Blender is a 138. mb install.

Not to worry though. I will find time to tame this Blender beast. And I will eat its soul.


how about converting stuff?

PostPosted: Sat Feb 23, 2013 00:43
by Gambit
I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.

PostPosted: Sat Feb 23, 2013 07:59
by Mito551
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.

PostPosted: Sat Feb 23, 2013 10:07
by Gambit
Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.


Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.

PostPosted: Sat Feb 23, 2013 10:40
by Linxx
Gambit wrote:
Mito551 wrote:
Gambit wrote:I don't how to covert stuff on Blender, but it's simple with Lightwave. Hope it's simple in Blender too.


I mean, you do stuff in lightwave, then export to format blender understands and export with blender to .x or .blend or whatever needed format.


Pretty much. But I sorta wanted to learn to use Blender to make the models as well. It help my resume if I know more than one program.

can i have a link to light wave i never heard of it before and want to check it out

PostPosted: Sat Feb 23, 2013 16:28
by Temperest
Linxx wrote:can i have a link to light wave i never heard of it before and want to check it out


http://www.google.ca/search?q=lightwave

First result: https://www.lightwave3d.com/

PostPosted: Sat Feb 23, 2013 18:49
by Linxx
Temperest wrote:
Linxx wrote:can i have a link to light wave i never heard of it before and want to check it out


http://www.google.ca/search?q=lightwave

First result: https://www.lightwave3d.com/

thanks

PostPosted: Wed Mar 20, 2013 06:02
by Gambit
The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

PostPosted: Wed Mar 20, 2013 06:29
by Linxx
great idea for dungeons

PostPosted: Wed Mar 20, 2013 08:10
by Mito551
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image


that is REALLY cool. reminds me of ragnarok online;)

PostPosted: Wed Mar 20, 2013 10:33
by rarkenin
Mito551 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image


that is REALLY cool. reminds me of ragnarok online;)


Or make it spawn along with real chests containing possible valuables.

PostPosted: Wed Mar 20, 2013 14:24
by 12Me21
Are any of these close to being made into minetest mods? Because minetest really needs more 3d mobs, and I really want that nyan cat and some other ones. Right now there are no default mobs in minetest and only a few good 3d ones that you can download as mods.

PostPosted: Thu Mar 28, 2013 21:40
by Gambit
12Me21 wrote:Are any of these close to being made into minetest mods? Because minetest really needs more 3d mobs, and I really want that nyan cat and some other ones. Right now there are no default mobs in minetest and only a few good 3d ones that you can download as mods.


No, these are nothing more than concepts.

PostPosted: Fri Mar 29, 2013 04:47
by lord_james
rarkenin wrote:
Mito551 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.


that is REALLY cool. reminds me of ragnarok online;)


Or make it spawn along with real chests containing possible valuables.


A mimic! I reallly love it: http://en.wikipedia.org/wiki/Mimic_%28Dungeons_%26_Dragons%29

Frankly, It will cool play a game of dungeons like Legend of Grimrock in minetest (Well... similar to WoW, but better a Old school D&D).

PostPosted: Fri Mar 29, 2013 05:23
by prestidigitator
I was thinking about making some D&Dish monsters a while ago. I think I'd probably start from scratch though, as I don't see them working terribly well with mobf.

PostPosted: Tue Apr 09, 2013 03:50
by DaN
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image


Reminds of of playing in Terraria dungeons.

PostPosted: Fri Apr 12, 2013 15:29
by jordan4ibanez
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Can you send me the mesh so I can make an AI for it?

PostPosted: Thu May 02, 2013 00:43
by Evergreen
Is this still being worked on? This could be something amazing.

PostPosted: Sun May 05, 2013 12:29
by Idanwin
I agree

PostPosted: Sun May 05, 2013 16:07
by Zeg9
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Would you mind if I steal this idea for zmobs?

PostPosted: Sun May 05, 2013 16:39
by sdzen
Zeg9 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Would you mind if I steal this idea for zmobs?

I've been pitching this idea long before he made it a possible reality :P go ahead!

PostPosted: Sun May 05, 2013 17:54
by Inocudom
sdzen wrote:
Zeg9 wrote:
Gambit wrote:The Mimic mob.
Until I can makes for textures for teeth and mouth, this is pretty much what I have for creepy tricky mobs set. It should behave like a normal block (not chest) until it is clicked on (right or left) that's when it should spring up and bite.

Image

Would you mind if I steal this idea for zmobs?

I've been pitching this idea long before he made it a possible reality :P go ahead!


This mob could be part of PilzAdam's simple_mobs mod or sapier's animals_modpack mod (or both.) It could appear exclusively in dungeons.

PostPosted: Sat Jun 01, 2013 09:37
by SilverWolfLily22
Hi! This is really cool! I can't wait until we get mobs in Minetest!
Also there was an exact same mob (the mimic one) in minecraft aether mod in dungeons.
Paulsoaresjr made a little series.

PostPosted: Wed Feb 19, 2014 09:56
by Achilles
WOW, cool mod. Is it possible to make some blocks that are actually monster?

ie. The blocks grow teeth and bite the client who comes near them. The Mob has a 5*5 radius, if the client goes into that area the block attacks.

ie2. The block transforms into a monster when a client comes into its radius. The radius could varie from around 5*5 to 10*10.