Alternatives to sneak elevators

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Fixer
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Re: Alternatives to sneak elevators

by Fixer » Post

What do you think about using rope, is this good enough alternative?

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Wuzzy
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Re: Alternatives to sneak elevators

by Wuzzy » Post

I'm not sure. How do you place the rope when you're at the bottom of a cliff?
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Re: Alternatives to sneak elevators

by Sergey » Post

Wuzzy wrote:I'm not sure. How do you place the rope when you're at the bottom of a cliff?
Throw lasso when point to some ledge and then pull yourself.

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Re: Alternatives to sneak elevators

by Wayward_One » Post

Image

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Re: Alternatives to sneak elevators

by maikerumine » Post

How about making a selector in main menu to enable/disable this FEATURE that most of us depend on.
Now how ge gonna get out of our 3000+ meter mine like we do?
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Re: Alternatives to sneak elevators

by FaceDeer » Post

There's a nice little mod, mymasonhammer, that lets you hammer footholds directly into stone walls. I can see that being a useful substitute, perhaps with a little tweaking (I'm thinking of making a version that applies "signlike" footholds onto a stone surface as a sort of auto-generated ladder rather than turning the stone node itself into a ladder, I think that'll be more versatile).

I'll also take a look at implementing grappling hooks into my ropes mod.

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Re: Alternatives to sneak elevators

by Shara » Post

It's not really a replacement for sneak ladders, but maybe someone looking for an alternative finds it useful:
viewtopic.php?f=9&t=17069

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Re: Alternatives to sneak elevators

by Linuxdirk » Post

maikerumine wrote:Now how ge gonna get out of our 3000+ meter mine like we do?
Travelnet teleporters?

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Re: Alternatives to sneak elevators

by Beerholder » Post

Linuxdirk wrote:
maikerumine wrote:Now how ge gonna get out of our 3000+ meter mine like we do?
Travelnet teleporters?
If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post

Should be possible though to create a nice alternative like fast ladders, an anti-gravity tube or maybe even a mod that emulates the original sneak ladder behavior...? XD

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Re: Alternatives to sneak elevators

by shacknetisp » Post

Beerholder wrote: If they are installed on the server .. -_- Also, I think at least 843jdc was concerned about lag on his server so players cannot craft travelnet nodes there. But didn't find anything re. lag issues in the travelnet forum post
Travelnets shouldn't be that laggy, they do load several new blocks quickly, but it's only once and no more than /home or any other kind of teleportation. Longer travel would be worse overall, since vastly more blocks are loaded along the course of the trip depending on how long it is.
Beerholder wrote: Should be possible though to create a nice alternative like fast ladders, an anti-gravity tube or maybe even a mod that emulates the original sneak ladder behavior...? XD
Yeah, there have been some mods and new ones are being created. I've done elevators for example, to replace long sneak shafts; and Shara's made tool-based handholds that work conveniently over shorter distances.

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Re: Alternatives to sneak elevators

by red-001 » Post

To all the people complaining about sneak elevators being removed: https://github.com/minetest/minetest/pull/5443

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Re: Alternatives to sneak elevators

by Beerholder » Post

red-001 wrote:To all the people complaining about sneak elevators being removed: https://github.com/minetest/minetest/pull/5443
Lol XD and I *just* started working on a Lua implementation of the sneak ladder O_o

https://www.youtube.com/watch?v=KhoLzu_Cm8s
https://github.com/evrooije/sneaky

Oh well ... :-)

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Re: Alternatives to sneak elevators

by Linuxdirk » Post

Beerholder wrote:Should be possible though to create a nice alternative like fast ladders, [...]
As long as climb speed is a global hardcoded value it is unnecessary complicated to create nodes you can "climb" faster. Climb speed has to be made a node-individual configurable value with a configurable default value.

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Re: Alternatives to sneak elevators

by FaceDeer » Post

Beerholder wrote: Lol XD and I *just* started working on a Lua implementation of the sneak ladder O_o
Might not be wasted work, maybe it can be generalized into a more versatile "climbing stuff" mod that goes beyond merely replicating sneak elevators?

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Re: Alternatives to sneak elevators

by paramat » Post

That PR will not replicate simple sneak ladder though (a single column of alternating nodes) so mod replacements are still worth working on.

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Re: Alternatives to sneak elevators

by benrob0329 » Post

I would prefer to just have two node jumping whilest on solid ground.
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Re: Alternatives to sneak elevators

by Sergey » Post

benrob0329 wrote:I would prefer to just have two node jumping whilest on solid ground.
By the way, it is good decision — compromise between those who like this bug as feature and those who think that bugs must be fixed no matter how they are convenient.

First fix all bugs related to sneak button (elevator, falling on the edge of the node, so on).
Then just make simple change — [Shift] + jump = two node high jump. That's it.

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Re: Alternatives to sneak elevators

by benrob0329 » Post

Sergey wrote:
benrob0329 wrote:I would prefer to just have two node jumping whilest on solid ground.
By the way, it is good decision — compromise between those who like this bug as feature and those who think that bugs must be fixed no matter how they are convenient.

First fix all bugs related to sneak button (elevator, falling on the edge of the node, so on).
Then just make simple change — [Shift] + jump = two node high jump. That's it.
I'd love to see people get more creative with elevators, and such a change would in fact promt that without reducing mobility.
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