For example, when pulverizing an item, the only message I have "An item was pulverized".
What item? What was name of it? I just pulverized wrong item, but what exactly I don't know. I have to figure out what it was by using method of exclusion, looking at what I have.
So make console output more verbose.
Make console output more verbose
- octacian
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Re: Make console output more verbose
I don't think that's important. It's pretty hard to accidentally pulverize an item without knowing what it is.
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I'm currently inactive in the Minetest community! So if I don't respond, that's why.
I'm currently inactive in the Minetest community! So if I don't respond, that's why.
Re: Make console output more verbose
Well, it is easy. Pulverized item is the one which was selected in hotbar before executing command. But I selected wrong item. First, selection frame in hotbar is not displayed clearly. And, second, selecting wrong item is easy with sensitive mouse wheel.octacian wrote:I don't think that's important. It's pretty hard to accidentally pulverize an item without knowing what it is.
Solution could be like that:
Code: Select all
Item '<item name>' will be pulverized. Continue? (//yes or //no).
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