there won't be any 4.17.Andrey01 wrote:Is it true?? When will 0.4.17 be?paramat wrote:I posted this elsewhere but is relevant here:
I've noticed people are making suggestions for 0.5, it's too late, we already have a huge amount of work to do for 0.5, and a serious lack of active devs, anything not already planned is not likely to happen.
Your suggestions should be for 0.5.1.
Suggestions for MineTest past 0.5.1 and beyond.
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Re: Suggestions for MineTest 0.5.0,and beyond.
Gone, but not dead. Contact me on discord: azekill_DIABLO#6565
DMs are always open if you want to get in touch!
DMs are always open if you want to get in touch!
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Re: Suggestions for MineTest 0.5.0,and beyond.
https://github.com/minetest/minetest/projectsazekill_DIABLO wrote: there won't be any 4.17.
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Re: Suggestions for MineTest past 0.5.1 and beyond.
Correction: Dry shrubs ARE renewable. How to renew:
Put flowers or grass on grassy blocks to multiply them.
Put flower or grass on desert sand and wait. It turns into a dry shrub soon. Maybe it works on silver sand, too.
Since flowers or grass are renewable themselves, so are dry shrubs.
PS: Please stop arguing about the freaking version number. It does not matter how it is called, the number is half-symbolic anyway. :P
Put flowers or grass on grassy blocks to multiply them.
Put flower or grass on desert sand and wait. It turns into a dry shrub soon. Maybe it works on silver sand, too.
Since flowers or grass are renewable themselves, so are dry shrubs.
PS: Please stop arguing about the freaking version number. It does not matter how it is called, the number is half-symbolic anyway. :P
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Re: Suggestions for MineTest past 0.5.1 and beyond.
ok, I didn't know that. Thanks for informing me. :D though I feel like the new bush saplings should have a way to turn into dead bushes soon.Wuzzy wrote:Correction: Dry shrubs ARE renewable. How to renew:
Put flowers or grass on grassy blocks to multiply them.
Put flower or grass on desert sand and wait. It turns into a dry shrub soon. Maybe it works on silver sand, too.
Since flowers or grass are renewable themselves, so are dry shrubs.
PS: Please stop arguing about the freaking version number. It does not matter how it is called, the number is half-symbolic anyway. :P
Look at that, a signiture box! To bad I have nothing to put in i-... Wait...
Re: Suggestions for MineTest 0.5.0,and beyond.
Well, I can at least repeat some old suggestions (mostly about ui):paramat wrote:I've noticed people are making suggestions for 0.5, it's too late,
we already have a huge amount of work to do for 0.5
* F1 for help
* keys for turning left/right
* separate keys for up/down that don't interfere with sneak/use
* 2nd set of key-bindings (eg. for steering with wasd as well as cursor-keys)
* support for middle mouse-button (would be useful as forward/sneak/use/zoom/tool-select...)
* also, binding a command to a key (eg. /time. /status, /home)
* HUD-layout customizable by the user
* configuration of CSMs from main-menu, just like old-fashioned mods
* improvements for the server-list:
** refresh-button
** search for games with certain mods (eg. trains, technic, skyblock ...)
** maybe also filter-button (eg. to only show creative, non-pvp games)
** also, an indicator for the download-size would be useful (maybe just number of mods)
(I 'found' a server where the media-download took forever, and then the list of mods
filled the whole screen, and the unified-inventory had items to fill 35+ pages.
A "bloat-warning" would have been nice :)
BTW, 0.4.16 still crashes when shift-moving stuff between inventories - is that fixed now ?
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