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Suggestions for MineTest past 0.5.1 and beyond.

Posted: Wed May 24, 2017 20:02
by BlueTangs Rock
Hi,these suggestions were initially for 0.4.16,but it's feature freeze has already arrived,so these are my suggestions for 0.5.0,and farther upcoming updates. :)
• I heard that coral was added to the game,and that if you mine it in any way,you'll always get dead,white coral,Also that coral is unrenewable. In real life,coral reproduces by releasing coral polyp egg thingies(nailed it! Lol) durring a certain moon phase(I think it was full moon,I'll have to research again) in the spring months.
• Can MineTest development make it to that at night,alive coral blocks will start to emit pinkish dot particles(that what the polyp egg thingies look like),and after some time,it'll grow other corals of the same color as the original coral around it,similar to grass,flower,and mushroom spreading mechanics? Or maybe when you mine coral,you'll sometimes get coral polyp egg items in your inventory,that can be placed in water to start growing a coral block.
• Also can there be a few more coral color variants like red,purple,pink,blue,and yellow?
• Also can cobblestone be a block that can generate in shallow parts of the oceans,because how when exposed to water,they'll turn into mossy cobblestone blocks,similar to how algea will eventually grow on rocky surfaces that are in,or near water(though people say that cobblestone is an "ugly" block,so maybe add a mossy smoothstone block for that terrain purpose then?).
• Also I think that the bushes that were recently added to the game should sometimes drop berries(maybe at a 30% chance),or poisonous berries(maybe at a 5% chance)when mined. Eating a berry will replenish one heart,and eating a poisonous berry will take away one heart,also you can cook berries in a furnace to get roasted berries,which replenishes 3 hearts. Also cooking a bush sapling in a furnace should give you a dry shrub(just so that's renewable).
• Also, I think that ferns,vines,and cocoa beans should be added too. Ferns would have the same function as grass,it can even have a taller jungle fern variation,ferns would grow in dark,or shaded areas in forests,tiagas, jungles,and swamps(swamp biomes would look nice in MineTest,and it could be a biome where papyrus,mushrooms,and lily pads would be most common at,ferns and vines would be common,and jungle grass would rarely generate near water,the biome would also have willow&mangrove trees too.),
• Vines would generate on the wood trunks of some trees in forests,tiagas,savannahs,jungles,and swamps,but will also grow off the leaves of trees in jungles,and swamps,3 vines horizontally in a crafting table will give you 1 string,3 vines vertically in a crafting table would give you 3 rope(rope can be climbed on,and would replace the ability to climb vines,because usually most vines wouldn't support the weight of a full grown human like the player),
• cocoa beans could grow off the side of jungle wood trunks,cocoa beans could be used to craft brown dye,and cookies which could be crafted by 2 cocoa beans,2 wheat,and 2 sugar(from papyrus),to get 4 cookies,each could replenish 2 hearts.
• Not all of these have to be added to 0.5.0,but it would be nice to see these added eventually in default MineTest without having to deal with downloading mods,because that's a bit difficult for a relatively new player like me.
I hope you guys like my suggestions.

Re: Suggestions for MineTest 0.4.17

Posted: Wed May 24, 2017 20:21
by cx384
I thought dry shrubs are renewable, like flowers, grass and junglegrass.

Re: Suggestions for MineTest 0.4.17

Posted: Wed May 24, 2017 20:32
by BlueTangs Rock
cx384 wrote:I thought dry shrubs are renewable, like flowers, grass and junglegrass.
I don't think it is,since it's supposed to represent a dead plant.

Re: Suggestions for MineTest 0.4.17,and beyond.

Posted: Wed May 24, 2017 20:33
by GreenXenith
There will be no 0.4.17. Version after 0.4.16 is 0.5.0.

Re: Suggestions for MineTest 0.4.17,and beyond.

Posted: Wed May 24, 2017 20:35
by BlueTangs Rock
GreenDimond wrote:There will be no 0.4.17. Version after 0.4.16 is 0.5.0.
Well then,i'll correct my post then. Thanks for the information. :)

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Wed May 24, 2017 20:46
by BlueTangs Rock
I just hope the developers notice this. Whether they like it or not is their discussion though.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Sat May 27, 2017 11:41
by red-001
Please use paragraphs/bullet points, the first post is basically unreadable right now.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Tue May 30, 2017 18:28
by BlueTangs Rock
red-001 wrote:Please use paragraphs/bullet points, the first post is basically unreadable right now.
Crap...I'll fix that problem later.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Tue May 30, 2017 18:33
by BlueTangs Rock
BlueTangs Rock wrote:
red-001 wrote:Please use paragraphs/bullet points, the first post is basically unreadable right now.
Crap...I'll fix that problem later.
the problem's fixed now.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Tue May 30, 2017 18:34
by BlueTangs Rock
But hopefully at least one of you people on this forum like my suggestions.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Tue May 30, 2017 19:32
by Andrey01
Hmm... Indeed, why would not start to count version numbers from 0.5.0 and farther?

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Tue May 30, 2017 20:46
by BlueTangs Rock
Andrey01 wrote:Hmm... Indeed, why would not start to count version numbers from 0.5.0 and farther?
Because supposedly after 0.4.16 is 0.5.0 so that's why I count 0.5.0 and after.

Re: Suggestions for MineTest 0.4.17,and beyond.

Posted: Sat Jul 01, 2017 13:43
by azekill_DIABLO
GreenDimond wrote:There will be no 0.4.17. Version after 0.4.16 is 0.5.0.
and the maths in all of this?

Re: Suggestions for MineTest 0.4.17,and beyond.

Posted: Sun Jul 02, 2017 00:44
by MineYoshi
azekill_DIABLO wrote:
GreenDimond wrote:There will be no 0.4.17. Version after 0.4.16 is 0.5.0.
and the maths in all of this?
They do give sincerely one about Maths and consecutive order.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Mon Jul 03, 2017 11:39
by azekill_DIABLO
yep.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Mon Jul 03, 2017 18:52
by MineYoshi
azekill_DIABLO wrote:yep.
Our devs are savage as Arnold Schwarzenegger.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Tue Jul 04, 2017 12:02
by azekill_DIABLO
That a way of thinking XD

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Wed Jul 05, 2017 17:44
by Andrey01
In 0.5.0 will be only bugfixes and other bothers with core engine, no word about blocks and like other. I think it`s right.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Thu Jul 06, 2017 12:17
by azekill_DIABLO
they told us it will be a "breaking compat" version... i hope it will be more than what you think!

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Thu Jul 06, 2017 21:40
by MineYoshi
azekill_DIABLO wrote:they told us it will be a "breaking compat" version... i hope it will be more than what you think!
Maybe you'll need some aliases. Who knows?

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Fri Jul 07, 2017 07:23
by Linuxdirk
azekill_DIABLO wrote:they told us it will be a "breaking compat" version... i hope it will be more than what you think!
Yes, because the next breaking release might be 1.0 in a couple of years so we have to wait untilo this for radical changes that are not in 0.5.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Sat Jul 08, 2017 18:51
by Andrey01
azekill_DIABLO wrote:they told us it will be a "breaking compat" version... i hope it will be more than what you think!
But developers still don`t know bad themselves what will be in 0.5.0. Next version is 0.4.17 and they think about it now. Intended will be bugfixes and maybe something...

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Sun Jul 09, 2017 17:32
by paramat
I posted this elsewhere but is relevant here:

I've noticed people are making suggestions for 0.5, it's too late, we already have a huge amount of work to do for 0.5, and a serious lack of active devs, anything not already planned is not likely to happen.
Your suggestions should be for 0.5.1.

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Thu Jul 13, 2017 13:52
by Andrey01
paramat wrote:I posted this elsewhere but is relevant here:

I've noticed people are making suggestions for 0.5, it's too late, we already have a huge amount of work to do for 0.5, and a serious lack of active devs, anything not already planned is not likely to happen.
Your suggestions should be for 0.5.1.
Is it true?? When will 0.4.17 be?

Re: Suggestions for MineTest 0.5.0,and beyond.

Posted: Thu Jul 20, 2017 03:26
by BlueTangs Rock
paramat wrote:I posted this elsewhere but is relevant here:

I've noticed people are making suggestions for 0.5, it's too late, we already have a huge amount of work to do for 0.5, and a serious lack of active devs, anything not already planned is not likely to happen.
Your suggestions should be for 0.5.1.
ok,I'll edit the post then. Thanks for stopping by on this post. :)