Rename mapgens

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Casimir
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Re: Rename mapgens

by Casimir » Post

paramat wrote:'Singlenode' is accurate because 'air' is a node too, the world is uniform...
Call it "Uniform" then?

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Re: Rename mapgens

by azekill_DIABLO » Post

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Re: Rename mapgens

by dawgdoc » Post

A possible compromise on the mapgen names would be, instead of calling them v5, v6, and v7, to call them Style/Type 5, 6, or 7. This may very well remove the impression that mg5 and mg6 are legacy because you version word is removed from the name. I admit that it is still non-descriptive, but maybe it solves part of the problem.
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Re: Rename mapgens

by Wuzzy » Post

Does really no one have better name ideas? Come on, let's brainstorm, OK? :-)

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Re: Rename mapgens

by firefox » Post

Wuzzy wrote:Does really no one have better name ideas? Come on, let's brainstorm, OK? :-)
it's hard to summarize it into a single word, but i will try:

v6 has either smooth hills or pillar-like plateaus. and since it also has less biomes than the others, i would name it Simple World or something like that.

v7 creates mostly realistic terrain with only a few interesting odd shapes. also the biomes can be very large, so i would name it Wide Lands or something like that.

v5 is my favourite since it generates very interesting terrain.
i think it needs an appropriately interesting name, like Giga Gaia :P
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Re: Rename mapgens

by azekill_DIABLO » Post

v5 - Total Earth Obliteration (following the relativity rules)
v6 - Core mapgen
v7 - Boring One

or

v5 - Highlands, High Hills, Hills Land... (oh look a floating island!)
v6 - Simple World, Nice start, Minetest in a nutshell...
v7 - Wide fields, plains of boredom, large lands, wide plains...
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Wuzzy
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More brainstorming

by Wuzzy » Post

v6:
Hills
Hillside
Simple Hills
Hills and Cliffs
Simple
Nostalgica
Old Lands
Forgotten Lands
Type 6
Six Shores
Six Hills
Overworld
Classic
Pure 2D

v5:
Blobs
Bloblands
Strangelands
Fantasia
Fantasy World
Unreal
Surreal
Uneasy
Unnatural
Perlin's Peril
Rebirth
Revival
Type 5
Floaters
Five Floaters
Floaterworld
Extreme 3D
Crazy
Wacky
Mayhem
Chaos
Chaotica
Weird

v7:
Widelands
Wide World
Wide Lands
Deep Rivers
Rivers
Ridges
Ridges and Mountains
Ridgelands
Mountain Ridges
Extreme Canyons
Spreadlands
Type 7
Seven Seas
Seven Rivers
Riverworld
Smooth 3D


Edit: “Widelands” or “Wide Lands” seems to be popular with v7.

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Re: More brainstorming

by Sergey » Post

Wuzzy, now roll the dice three times.

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Re: Rename mapgens

by v-rob » Post

I like:
v5: Bloblands
v6: Simple or Hills
v7: Widelands
singlenode: Air (It describes it and is totally correct, paramat!)
fractal, flat, and valleys need to be capitalized.
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Re: Rename mapgens

by v-rob » Post

Hey paramat:

Singlenode is described as "singlenode: Empty world " according to the Minetest Wiki. (See https://wiki.minetest.net/Mapgen)
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Re: Rename mapgens

by sorcerykid » Post

Wuzzy wrote:NO. These names would not be descriptive at all and would only add to the confusion.
Since when do names always have to be descriptive? Perhaps we should standardize the names for player skins too. Names like "Bob" and "Sam" don't accurately reflect their appearance.

We'd be wise to improve the nomenclature of mobs too. Oerrki and Paniki are out. Let's call them what they really are: Wizard and Bat.

The fact of the matter is, with the exception of Flat and Empty, most mapgens are not specialized for only one purpose and the full range of their functionality cannot be conveyed in a single word.

The main selling point of Mapgen v7, at the time of its release, was that it supported biomes natively. So to be accurate, we should call Mapgen v7 "Biomes". I realize that nowadays all mapgens support configurable biomes. But then again, most mapgens also support hills, nevertheless you are proposing that one specific mapgen be called "Hills" :P
Sergey wrote:Bad thought. What if author abandon the project? What then? Maybe you want rename MT to "Perttu Ahola Game"?
I see nothing wrong with crediting individuals for major contributions to the engine, regardless of whether they left the project. This has nothing to do with branding. Nobody is going to market the map generators independent of Minetest.

Suffice it to say, even computational algorithms (which is what the map generators are) are quite often named after the people that invented them. In pathfinding applications, for example, programmers will often choose between Dijkstra and Bellman-Ford and Floyd–Warshall.

https://en.wikipedia.org/wiki/Pathfinding

So again, I suggest that the mapgens be named after the principal authors. Subsequent versions of the same mapgen could be distinguished with "Mk II" and the like, or some other appropriate designation.

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Re: Rename mapgens

by azekill_DIABLO » Post

sorcerykid wrote: We'd be wise to improve the nomenclature of mobs too. Oerrki and Paniki are out.
No! Those names are very nice! Mobs shouldn't have names like 'Bat' or 'Zombie'... They are very original! And a legacy from the past versions! BTW what is a paniki (in minetest)
Last edited by azekill_DIABLO on Thu Nov 16, 2017 18:52, edited 1 time in total.
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Re: Rename mapgens

by Wuzzy » Post

Hey, you misquoted me!

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Re: Rename mapgens

by azekill_DIABLO » Post

John Cena wrote:Hey, you misquoted me!
How did I do? LOL. Will edit that.
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Re: Rename mapgens

by AccidentallyRhine » Post

The most apt names I would derive just from reading the wiki https://wiki.minetest.net/Map_generator#Description :

v5 - "Strange"

v6 - "Simple"

v7 - "Immense"

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Re: Rename mapgens

by azekill_DIABLO » Post

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Re: Rename mapgens

by Sokomine » Post

Sergey wrote: Mapgens must have short names. If you want more description — tooltips must be added with more description when you hover it with mouse.
That sounds like the best suggestion to me. There is just no way to really cover the differences between the mapgens in just one word. In the description, you might also extend the mapgen's name from v(ersion)6 to v(ariant)6. The texts for the mouseover could be taken from the wiki. People might still wonder what happened to variant1-4.
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Re: Rename mapgens

by ThomasMonroe » Post

Sokomine +1
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