Advanced Furnace Idea

User avatar
TheGreatCoffeeKing99
Member
 
Posts: 25
Joined: Fri Sep 09, 2016 23:42
In-game: Coffee99

Advanced Furnace Idea

by TheGreatCoffeeKing99 » Sun Feb 04, 2018 14:14

Basically, a furnace would not only require fuel but also a "fire" inside it.
After all, in real life just throwing some coal and some meat into a cobble furnace is not going to do
anything-- until you light the fire.
The fire would deplete separately, and would instantly deplete once there is no more fuel left.
Both fuel and fire would have to be present to smelt.

You can light the furnace with a craftable "bow and drill" or "flint and steel".
Bow and drill wears out after one use.

That's it. I would make the game harder but more immersive and realistic.
Got to go.
Hi. I don't have any published mods yet.
 

User avatar
ThomasMonroe
Member
 
Posts: 278
Joined: Tue Apr 04, 2017 16:21
Location: Wherever I am at
GitHub: ThomasMonroe314
IRC: ThomasMonroe TMcSquared
In-game: ThomasMonroe TMcSquared

Re: Advanced Furnace Idea

by ThomasMonroe » Mon Feb 05, 2018 14:29

Not a bad idea +1
Projects|:*sigh* school: :Qub³d: :Legends Of Survival: :making people think:
I don't make things messy, I just *cough* disturb the local entropy.
 

User avatar
tomlukeywood
Member
 
Posts: 86
Joined: Sat Oct 10, 2015 13:13
Location: earth
IRC: tomlukeywood
In-game: tomlukeywood
 

User avatar
sorcerykid
Member
 
Posts: 775
Joined: Fri Aug 26, 2016 15:36
Location: Illinois, USA
GitHub: sorcerykid
In-game: Nemo

Re: Advanced Furnace Idea

by sorcerykid » Mon Apr 30, 2018 19:19

This would be an interesting game mechanic, and would add an additional degree of challenge. The main drawback I foresee is new players cannot craft flint and steel without a steel ingot. And that requires a furnace. The bow and drill is an interesting concept, but from what readily available materials would it be crafted?
 

crazy_baboon
Member
 
Posts: 81
Joined: Sat Oct 17, 2015 10:47

Re: Advanced Furnace Idea

by crazy_baboon » Mon Apr 30, 2018 20:04

-1

To me, this would just add more frustrating game play as it increases crafting complexity to achieve nothing new.
 

User avatar
TenPlus1
Member
 
Posts: 2327
Joined: Mon Jul 29, 2013 13:38
GitHub: tenplus1

Re: Advanced Furnace Idea

by TenPlus1 » Tue May 01, 2018 05:53

Also 2 input slots in furnace for smelting ores together.
 

User avatar
csirolli
Member
 
Posts: 128
Joined: Mon Jan 15, 2018 21:46
Location: Florida, USA
GitHub: ChristianSirolli
IRC: CSirolli
In-game: CSirolli

Re: Advanced Furnace Idea

by csirolli » Tue May 08, 2018 18:25

This is a really good idea. If no one has made it yet, I may modify the furnace to include this idea in a game I am working on.
Jesus is the only Way to heaven, the only saving Truth, and the only Life that is worth living.
 

User avatar
Phoenixflo44
Member
 
Posts: 461
Joined: Fri Jul 28, 2017 15:01
Location: Behind my PC, in Germany
In-game: Phoenixflo44
 

User avatar
TheGreatCoffeeKing99
Member
 
Posts: 25
Joined: Fri Sep 09, 2016 23:42
In-game: Coffee99

Re: Advanced Furnace Idea

by TheGreatCoffeeKing99 » Fri Jun 01, 2018 11:08

sorcerykid wrote:...The bow and drill is an interesting concept, but from what readily available materials would it be crafted?


Bows and drills are made of sticks and string/rope.

https://en.wikipedia.org/wiki/Bow_drill
Hi. I don't have any published mods yet.
 

User avatar
Ektod
Member
 
Posts: 30
Joined: Thu May 17, 2018 01:52
In-game: ektod

Re: Advanced Furnace Idea

by Ektod » Sun Jun 10, 2018 16:50

crazy_baboon wrote:-1

To me, this would just add more frustrating game play as it increases crafting complexity to achieve nothing new.

-1, i think the same, but a crafting furnace would no be bad
 


Return to Feature Discussion



Who is online

Users browsing this forum: No registered users and 2 guests