[fixed] Sound API, how to replace default sounds?

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bosapara
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Joined: Fri Apr 07, 2017 08:49

[fixed] Sound API, how to replace default sounds?

by bosapara » Post

How to add new sounds correctly and replace default sounds of foot steps, water and etc?

Found some bug. When Im added several "default_wood_footstep.1 - 5" sounds,
all players can hear sound of foot steps with distance more than 500 blocks

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Last edited by bosapara on Mon Oct 29, 2018 12:23, edited 1 time in total.

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bosapara
Member
Posts: 637
Joined: Fri Apr 07, 2017 08:49

Re: Sound API, how to replace default sounds?

by bosapara » Post

Solved.

PS For future generation:

Reason of bug - stereo *.ogg sound files

Not mono sound files create effect of "max_hear_distance = >500"

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