Cubic Worlds

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runs
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Cubic Worlds

by runs » Sun May 19, 2019 13:46

I mean real cubic, like this (with the center of gravity at the center point of the world and floating in space):

Image

I would like this feature :-)

Possible thru a mapgen?
 

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Linuxdirk
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ShadMOrdre
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Re: Cubic Worlds

by ShadMOrdre » Mon May 20, 2019 06:05

I seem to recall that paramat did just this in a fork posted a few years back.
MY MODS: lib_ecology lib_materials lib_clouds lib_node_shapes ---- Inspired By: Open Source Virtual World Simulator Opensimulator.
 

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AiTechEye
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Re: Cubic Worlds

by AiTechEye » Mon May 20, 2019 10:54

I would like a way to change players acceleretion and players head turning completely, then you could easly build small planets like that, and change players acceleretion (gravity) after thers position.

this would also allow us to completly move freely, eg in air, space, water, and do tricking / backflips :)

it would be mess with players animation, but does it matter?

not cubic, but try viewtopic.php?f=14&t=15643
 

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paramat
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Re: Cubic Worlds

by paramat » Wed May 22, 2019 17:29

I have a mod that creates a cube world, but it didn't change gravity, that would be a big job in the engine.
 

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Re: Cubic Worlds

by runs » Wed May 22, 2019 21:56

paramat wrote:I have a mod that creates a cube world, but it didn't change gravity, that would be a big job in the engine.

what mod?
 

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Linuxdirk
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Re: Cubic Worlds

by Linuxdirk » Thu May 23, 2019 09:30

paramat wrote:but it didn't change gravity, that would be a big job in the engine.

Isn't it already possible to change physics on a per-player basis? So in some way "simulating" gravity being the center of the world is already possible (except the controls being messed up when not on top of the cube), right?
 

Eran
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Re: Cubic Worlds

by Eran » Fri May 24, 2019 20:11

Linuxdirk wrote:
paramat wrote:but it didn't change gravity, that would be a big job in the engine.

Isn't it already possible to change physics on a per-player basis? So in some way "simulating" gravity being the center of the world is already possible (except the controls being messed up when not on top of the cube), right?


Horizontal gravity on the sides of the cubes isn't possible though afaik.
 

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Re: Cubic Worlds

by Linuxdirk » Fri May 24, 2019 22:04

What a bummer! So we need a way to allow different gravity and “look-around lock center” for this exact reason.

Just imagine how space games/mods would benefit from this.
 

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Re: Cubic Worlds

by Gael de Sailly » Sat Jun 01, 2019 23:35

runs wrote:
paramat wrote:I have a mod that creates a cube world, but it didn't change gravity, that would be a big job in the engine.

what mod?

https://forum.minetest.net/viewtopic.php?f=11&t=7887
Just realize how bored we would be if the world was perfect.
 

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Re: Cubic Worlds

by Red_King_Cyclops » Sun Aug 04, 2019 11:46

Could the gravity on the cubic worlds look like this?:
Image
Or this?
Image

Perhaps the player's model and perspective would not change but their movement would. This sounds more possible to do with the current engine.
Attachments
screenshot_gravity2.png
Gravity forcing the player right
(389.94 KiB) Not downloaded yet
screenshot_gravity1.png
Gravity forcing the player up
(638.29 KiB) Not downloaded yet
I'm working on a mod that is essentially Galacticraft for Minetest (with differences).
 


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