This fork is based off Irrlicht 1.8, r4350. Known changes from upstream:
Code: Select all
The following changes have been made:
- config changes in IrrCompileConfig.h
- primary sort by material type
- stencil RTT support
- drawall types
- materialtype override
- skies respect Z
- partial backport to expose setCurrentRendertime in the scene mgr (upstream)
- a workaround for every other RTTs flipping
- aabbox intersection support (upstream)
- texture override
- non-triangle VBO support
- extension order mismatch
- support for some RG texture formats
- Physically Based Rendering (PBR)
- Image-Based Lighting (IBL)
- Instancing of multiple copies of an object
- Cascaded Shadow Mapping for sunlight
- Alchemy Engine's Ambient Obscurance algorithm for better shadows
- Radiance Hint Global Illumination
- Space-Partitioned Mesh (SPM) format; adds another option for loading 3D models into Minetest
- The GUI system that can be themed and likely has more options than the built-in Irrlicht GUI system
- The material system for configuring textures, which can potentially make the overall appearance better
- Shared tooling system in Blender (2.80 and later contributed by me at https://github.com/RQWorldblender/stk-blender/)