New features and how you are using them
New features and how you are using them
In this topic i think we can post things we are doing with new features.
mt 5.4-dev
using the formspec / model element to armor preview
using on_deactivate to in an easy way control all mobs, not too many, or too many of same kind...
adds them to a list in on_activate
and removes them in on_deactivate
using the model element to preview them
mt 5.4-dev
using the formspec / model element to armor preview
using on_deactivate to in an easy way control all mobs, not too many, or too many of same kind...
adds them to a list in on_activate
and removes them in on_deactivate
using the model element to preview them
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Re: New features and how you are using them
Oh! That looks very nice! Another element to writing a nice mod for chatting with NPC (or has anyone written one in the meantime?).AiTechEye wrote: using the formspec / model element to armor preview
Hope this feature gets added to 3darmor and shows up on servers soon.
A list of my mods can be found here.
- davidthecreator
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Re: New features and how you are using them
5.3 entity collision stuff for better bullet collisions in my rangedweapons mod.
- Linuxdirk
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Re: New features and how you are using them
Minetest now allows arbitrary sub-directories in the textures directory of mods or in a texturepack directory. In addition to one level deep sub-directories in texturepack folders before. Finally some order instead of just throwing everything into one directory!
Code: Select all
textures/
├── README.md
├── buttons
│ ├── actions
│ │ ├── mtimer_ct_restart.png
│ │ ├── mtimer_ct_start.png
│ │ ├── mtimer_ct_stop.png
│ │ ├── mtimer_set_invisible.png
│ │ └── mtimer_set_visible.png
│ └── dialog
│ ├── mtimer_apply.png
│ ├── mtimer_default.png
│ ├── mtimer_exit.png
│ └── mtimer_reset_everything.png
├── icons
│ ├── mtimer_custom_timer.png
│ ├── mtimer_host_time_format.png
│ ├── mtimer_hud_element_offset.png
│ ├── mtimer_hud_element_size.png
│ ├── mtimer_ingame_time_format.png
│ ├── mtimer_main_menu.png
│ ├── mtimer_real_world_time_format.png
│ ├── mtimer_session_duration_format.png
│ ├── mtimer_session_start_time_format.png
│ ├── mtimer_set_color.png
│ ├── mtimer_set_position.png
│ ├── mtimer_set_visibility.png
│ ├── mtimer_timer_format.png
│ └── mtimer_timezone_offset.png
└── ui
├── mtimer_positions_orientation.png
└── mtimer_transparent.png
- philipbenr
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Re: New features and how you are using them
Thank goodness, I hated everything about "just shove it all in one folder".Linuxdirk wrote: ↑Thu Apr 08, 2021 19:41Minetest now allows arbitrary sub-directories in the textures directory of mods or in a texturepack directory. In addition to one level deep sub-directories in texturepack folders before. Finally some order instead of just throwing everything into one directory!
Code: Select all
textures/ ├── README.md ├── buttons │ ├── actions │ │ ├── mtimer_ct_restart.png │ │ ├── mtimer_ct_start.png │ │ ├── mtimer_ct_stop.png │ │ ├── mtimer_set_invisible.png │ │ └── mtimer_set_visible.png │ └── dialog │ ├── mtimer_apply.png │ ├── mtimer_default.png │ ├── mtimer_exit.png │ └── mtimer_reset_everything.png ├── icons │ ├── mtimer_custom_timer.png │ ├── mtimer_host_time_format.png │ ├── mtimer_hud_element_offset.png │ ├── mtimer_hud_element_size.png │ ├── mtimer_ingame_time_format.png │ ├── mtimer_main_menu.png │ ├── mtimer_real_world_time_format.png │ ├── mtimer_session_duration_format.png │ ├── mtimer_session_start_time_format.png │ ├── mtimer_set_color.png │ ├── mtimer_set_position.png │ ├── mtimer_set_visibility.png │ ├── mtimer_timer_format.png │ └── mtimer_timezone_offset.png └── ui ├── mtimer_positions_orientation.png └── mtimer_transparent.png
Re: New features and how you are using them
The new model element is a great addition and used by Simple Skins, and the add_velocity makes it possible for proper knockback effects using PlayerPlus mod instead of the fake entity way of doing things :)
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Re: New features and how you are using them
would like to hear more about the duel wield as you appear to be the first to implement it . was not really bothered by not havng a shield but now it is a feature am interested in what other applications it can be use for other than defence.
Project BrutalTest...hide your Petz
- sorcerykid
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Re: New features and how you are using them
Minetest 5.3 stable
Auth Redux Lite is using the new on_authplayer() callback to capture the result of password verification, so that the login timestamp of players can now reflect their actual login time.
Version 2.7 Released (Auth Redux Lite)
Next, I plan to use this feature in the full version of Auth Redux to reset the meta variables of the AuthWatchdog class immediately on a successful login. Currently the stale data is retained until the on_joinplayer() callback is invoked, which is far from ideal.
Version 2.9b Released
Auth Redux Lite is using the new on_authplayer() callback to capture the result of password verification, so that the login timestamp of players can now reflect their actual login time.
Version 2.7 Released (Auth Redux Lite)
Next, I plan to use this feature in the full version of Auth Redux to reset the meta variables of the AuthWatchdog class immediately on a successful login. Currently the stale data is retained until the on_joinplayer() callback is invoked, which is far from ideal.
Version 2.9b Released
- rubenwardy
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Re: New features and how you are using them
Conquer's help formspec using the hypertext element added in 5.2, and styling
Re: New features and how you are using them
cuthbertdoublebarrel wrote: ↑Fri Apr 09, 2021 12:58would like to hear more about the duel wield as you appear to be the first to implement it . was not really bothered by not havng a shield but now it is a feature am interested in what other applications it can be use for other than defence.
(xaenvironment]) its just an entity that are attached to the arm, same while you picks up/right click objects, we can do awesome things with attachments.
the duel wielding feature is in progress here https://github.com/minetest/minetest/pull/11016
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