New features and how you are using them

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AiTechEye
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New features and how you are using them

by AiTechEye » Post

In this topic i think we can post things we are doing with new features.

mt 5.4-dev

using the formspec / model element to armor preview

Image

using on_deactivate to in an easy way control all mobs, not too many, or too many of same kind...
adds them to a list in on_activate
and removes them in on_deactivate
using the model element to preview them

Image

Sokomine
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Re: New features and how you are using them

by Sokomine » Post

AiTechEye wrote: using the formspec / model element to armor preview
Oh! That looks very nice! Another element to writing a nice mod for chatting with NPC (or has anyone written one in the meantime?).

Hope this feature gets added to 3darmor and shows up on servers soon.
A list of my mods can be found here.

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davidthecreator
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Re: New features and how you are using them

by davidthecreator » Post

5.3 entity collision stuff for better bullet collisions in my rangedweapons mod.

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Linuxdirk
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Re: New features and how you are using them

by Linuxdirk » Post

Minetest now allows arbitrary sub-directories in the textures directory of mods or in a texturepack directory. In addition to one level deep sub-directories in texturepack folders before. Finally some order instead of just throwing everything into one directory!

Code: Select all

textures/
├── README.md
├── buttons
│   ├── actions
│   │   ├── mtimer_ct_restart.png
│   │   ├── mtimer_ct_start.png
│   │   ├── mtimer_ct_stop.png
│   │   ├── mtimer_set_invisible.png
│   │   └── mtimer_set_visible.png
│   └── dialog
│       ├── mtimer_apply.png
│       ├── mtimer_default.png
│       ├── mtimer_exit.png
│       └── mtimer_reset_everything.png
├── icons
│   ├── mtimer_custom_timer.png
│   ├── mtimer_host_time_format.png
│   ├── mtimer_hud_element_offset.png
│   ├── mtimer_hud_element_size.png
│   ├── mtimer_ingame_time_format.png
│   ├── mtimer_main_menu.png
│   ├── mtimer_real_world_time_format.png
│   ├── mtimer_session_duration_format.png
│   ├── mtimer_session_start_time_format.png
│   ├── mtimer_set_color.png
│   ├── mtimer_set_position.png
│   ├── mtimer_set_visibility.png
│   ├── mtimer_timer_format.png
│   └── mtimer_timezone_offset.png
└── ui
    ├── mtimer_positions_orientation.png
    └── mtimer_transparent.png

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philipbenr
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Re: New features and how you are using them

by philipbenr » Post

Linuxdirk wrote:
Thu Apr 08, 2021 19:41
Minetest now allows arbitrary sub-directories in the textures directory of mods or in a texturepack directory. In addition to one level deep sub-directories in texturepack folders before. Finally some order instead of just throwing everything into one directory!

Code: Select all

textures/
├── README.md
├── buttons
│   ├── actions
│   │   ├── mtimer_ct_restart.png
│   │   ├── mtimer_ct_start.png
│   │   ├── mtimer_ct_stop.png
│   │   ├── mtimer_set_invisible.png
│   │   └── mtimer_set_visible.png
│   └── dialog
│       ├── mtimer_apply.png
│       ├── mtimer_default.png
│       ├── mtimer_exit.png
│       └── mtimer_reset_everything.png
├── icons
│   ├── mtimer_custom_timer.png
│   ├── mtimer_host_time_format.png
│   ├── mtimer_hud_element_offset.png
│   ├── mtimer_hud_element_size.png
│   ├── mtimer_ingame_time_format.png
│   ├── mtimer_main_menu.png
│   ├── mtimer_real_world_time_format.png
│   ├── mtimer_session_duration_format.png
│   ├── mtimer_session_start_time_format.png
│   ├── mtimer_set_color.png
│   ├── mtimer_set_position.png
│   ├── mtimer_set_visibility.png
│   ├── mtimer_timer_format.png
│   └── mtimer_timezone_offset.png
└── ui
    ├── mtimer_positions_orientation.png
    └── mtimer_transparent.png
Thank goodness, I hated everything about "just shove it all in one folder".

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TenPlus1
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Re: New features and how you are using them

by TenPlus1 » Post

The new model element is a great addition and used by Simple Skins, and the add_velocity makes it possible for proper knockback effects using PlayerPlus mod instead of the fake entity way of doing things :)

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Re: New features and how you are using them

by cuthbertdoublebarrel » Post

AiTechEye wrote:
Sun Jan 03, 2021 13:31
In this topic i think we can post things we are doing with new features.
would like to hear more about the duel wield as you appear to be the first to implement it . was not really bothered by not havng a shield but now it is a feature am interested in what other applications it can be use for other than defence.
Project BrutalTest...hide your Petz

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sorcerykid
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Re: New features and how you are using them

by sorcerykid » Post

Minetest 5.3 stable

Auth Redux Lite is using the new on_authplayer() callback to capture the result of password verification, so that the login timestamp of players can now reflect their actual login time.

Version 2.7 Released (Auth Redux Lite)

Next, I plan to use this feature in the full version of Auth Redux to reset the meta variables of the AuthWatchdog class immediately on a successful login. Currently the stale data is retained until the on_joinplayer() callback is invoked, which is far from ideal.

Version 2.9b Released

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rubenwardy
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Re: New features and how you are using them

by rubenwardy » Post

Image

Conquer's help formspec using the hypertext element added in 5.2, and styling
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AiTechEye
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Re: New features and how you are using them

by AiTechEye » Post

cuthbertdoublebarrel wrote:
Fri Apr 09, 2021 12:58
AiTechEye wrote:
Sun Jan 03, 2021 13:31
In this topic i think we can post things we are doing with new features.
would like to hear more about the duel wield as you appear to be the first to implement it . was not really bothered by not havng a shield but now it is a feature am interested in what other applications it can be use for other than defence.

(xaenvironment]) its just an entity that are attached to the arm, same while you picks up/right click objects, we can do awesome things with attachments.
the duel wielding feature is in progress here https://github.com/minetest/minetest/pull/11016

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