so basiaclly, if I use "set/get_bone_position()", the bone loses it's animation...
which is exactly what I do need while the bone is supposed to have a custom position and rotation, but at some point, I want to return the bone to it's original position and rotation and I'd like it to get it's animations back as well...
so is there a way to make the bones animated again, after "set/get_bone_position()" was used on them?
Is there a way to return animation to bones after using their positions?
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Re: Is there a way to return animation to bones after using their positions?
There are two PRs that add this feature:
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