Astrobe wrote: ↑Sat May 28, 2022 13:06
Eris wrote: ↑Sat May 28, 2022 09:50
You're saying this should be implemented by the game author, to better suit the style of the game they are making?
In other words, he went too far with the grinding.
There are a lot of solutions for this: make the ores more sparse (but with uniform distribution), make lighting more difficult (more expensive torches or torches with a lifespan for instance)... Maybe combine with ore detection or digging machines, as long as they add something to the game; that's a great opportunity if you are wanting to insert mini-games.
Thanks for the insights; your solutions are clearly superior, in that they don't require any engine changes.
However, Wuzzy seems OK with that tradeoff for their game, as many other game authors might be. This is simply another, more generalized approach.
But in my eyes, automatic digging in a mining game is sort of like an oxymoron.
Of course, if a player were to be allowed the complete automation while going to their mine, when selecting the right tools for mining, when lighting up the caves, when responding to possible threats, etc... it would stop being part of the gameplay entirely; but this is not what I'm proposing, let alone it being waaay too complex to ever implement.
As for wrist pain, I have hundreds of hours digging without mese, mythril, lava or whatever ridiculously fast picks. Also, my day job has been programmer for more than a decade. Also, I'm left-handed in a right-handed world who often forget we exist. The only times I had this problem is when I had a poor sitting position (or used software with really terrible default keybindings, such as Emacs). I'd recommend to look for an IRL fix rather than an in-game fix for that issue.
Hmmm, yeah I agree; I personally never encountered severe problems with this in Minetest, and your arguments are definitely valid.