This is related to the map size, I once tested 62000 as the top limit, not 31000 - the entire textures and blocks vanished, thus meaning endless maps can't be done...VanessaE wrote:When you're near the center (even a couple thousand meters from it), the game renders fine within previously-documented limits. However, get really far from the center on both X and Z axes, say 30000m or so, and blocks start exhibiting severe rendering glitches. Edges dance around and/or disappear into neighboring edges, signs and other 2d objects flicker in and out of existence, etc. See this video for an example:
http://youtu.be/wBDPPJ6t0wA
Low framerate aside, this is typical of what I'm experiencing.
But they can. with that modification to the source, the map generate fine up until 32700/32600 (varies) then it will either crash or stop rendering the textures. (Actually, both can happen, it can also crash before this no render section pf the map.)
The crash I aforementioned is actually the co-ordinates, beyond their maxium variable number off 65535 or similar, thus meaning this variable; v3s16 must be changed into a long "signed" integer.