Torches facing the Camera

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Gambit
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Torches facing the Camera

by Gambit » Wed Nov 02, 2011 03:02

It's been bugging me for a little while, it's not that big of a deal. But I might just come out and say it.

Now I'm only talking about the ceiling and floor torches, not the wall. The torch sprites (I think) should face the camera at all times so they don't look flat when looking at them from the side.

Dropped items always face the camera. I don't see why the torches don't.

This is just a minor suggestion. If there's a clear reason why it doesn't, then I can understand.
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WST
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by WST » Wed Nov 02, 2011 03:15

I agree! It always bugged me, sometimes when i try to pick up my torches, i can't find where the damn things are!
 

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by Dogers » Wed Nov 02, 2011 08:53

Or maybe torch can use a cross-sprite-models like some vegetation . Not completely facing camera , not completely flat , but always visible :) !
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by saschakb » Wed Nov 02, 2011 12:05

+1 The torches are still an anoying bug. A good feature at the same point would be, when lit torches in the hand would spend light, so you can hold a torch and walk through a cavern / cave /dungeon - and see something.
Have a look on my minetest screenshots on http://saschakb.tumblr.com
If you would play in my world, fork the datas from https://github.com/saschakb/minetest-world
 

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Staffs
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by Staffs » Wed Nov 02, 2011 13:20

There is a fork for that >_>
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by saschakb » Wed Nov 02, 2011 14:08

I know it's part of a fork. But imagine, you go through a dark cavern in RL and your torch wouldn't spend light, while you hold it in your hand ...
It's good it's part of a fork, but that feature is basic. It should be part of the main branch ...
Have a look on my minetest screenshots on http://saschakb.tumblr.com
If you would play in my world, fork the datas from https://github.com/saschakb/minetest-world
 


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