GLSL Shaders

issa
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Re: GLSL Shaders

by issa » Post

Hello,
so what's up ?

i still hope seeing minetest with realistic look ?
so ?

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MineYoshi
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Re: GLSL Shaders

by MineYoshi » Post

issa wrote:Hello,
so what's up ?

i still hope seeing minetest with realistic look ?
so ?
Well... By now we have realistic water and realistic leaves! :)
Have a nice day! :D

issa
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Re: GLSL Shaders

by issa » Post

sory i m lokking th screenshoot on the forum, and that's not really i can see

minetest is cool, but really mising a good lighting,

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TumeniNodes
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Re: GLSL Shaders

by TumeniNodes » Post

It would be cool if we could ask this dev, if they may be able to even offer some tips on shaders...

https://godotengine.org/article/making- ... accessible

I may try to contact them to ask... (can't hurt to try)

Although, I've said that before with various things throughout my life... and wound up getting hurt... :P
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issa
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Re: GLSL Shaders

by issa » Post

that's realy cool

do u have some news ?

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TumeniNodes
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Re: GLSL Shaders

by TumeniNodes » Post

I have not tried to contact yet. I'm a procrastinator extremiatis

I have been thinking of how to approach and what to ask...

I am thinking along the lines of "maybe" if they might be able to offer any simplifying ideas for experience programmers in this community.

But even at that, the current dev team is probably overworked as it is now, and I don't see shaders as a very high priority atm... I am sure there are far more important matters at hand.
This is about eye/brain candy, and effects which many would not even be able to enjoy in the first place..., only those with higher end machines.

And this shaders stuff is pretty complex. But that is what drew me to this individuals comments... they seem to have an unchaotic approach to shaders.
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AccidentallyRhine
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Re: GLSL Shaders

by AccidentallyRhine » Post


sangeet
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Re: GLSL Shaders

by sangeet » Post

Found this topic because one of my players was asking for more shaders. Seems like things did go anywhere from here, but I found THIS on YouTube:
https://youtu.be/hubBBzh_190

The guys made realistic water 7 years ago with minetest 4.3.

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Blockhead
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Re: GLSL Shaders

by Blockhead » Post

sangeet wrote:
Sun Dec 19, 2021 08:54
Found this topic because one of my players was asking for more shaders. Seems like things did go anywhere from here, but I found THIS on YouTube:
https://youtu.be/hubBBzh_190

The guys made realistic water 7 years ago with minetest 4.3.
It's actually 0.4.10-dev as far as I can tell from the git logs, not to be confused with the OpenGL version (which is not particularly relevant info so I'm glad it's no longer included in the game's title bar). Also as far as I can tell, all of RealBadAngel's stuff was merged into mainline. All that most texture packs lack is a detailed water texture with a bump map. If I recall correctly however, proper bump map support was never done and the normal maps feature was removed from the in-game menu due to the algorithm used having pretty poor results.

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ywwv
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Re:

by ywwv » Post

Calinou wrote:
Sat Feb 02, 2013 12:18
sfan5 wrote:GLSL compiles Shaders to native code that can run on GPUs, it doesn't matter if the game itself if written in c++ or java.
The programming language matters a lot. The GLSL shaders mod on Minecraft are very slow for me, but the GLSL shaders on Minetest are much faster.
They're both written in GLSL. Which is the same programming language.

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