Well, i dunno i am learning C++ but by now i am starting with very basic stuff!thegreatone wrote:There is a package I found titled LuaGL https://github.com/FelipeFS/luagl which seems to supply pre-written scripts for enabling user config for openGL which I am going to try to play around with but, I think it also requires some CC++ work to link LuaGL and openGL features (which scares me :D)
So not to sure how far I could get with it, as I am just learning Lua as it is. Not sure if there is anyone else interested in trying it out? But I am just adding some links just in case.
http://luagl.wikidot.com/howto
Mind you, this is completely bypassing any and all shading via irrlicht <(which is actually the way it should be done, meaning using shading features of irrlicht) by using openGL features which most definitely will not work for everyone and I am unsure which rout of implementing shaders is more likely to create some significant lag?
i like the idea of link LuaGL, if Minetest will have "GLSL Shaders" i think is better be not so laggy as the MC ones, that make Minetest be better than Minecraft in the Graphics area!
Also, the new things that going to come to 0.4.14 going to be incredible, so i think is better see, not laggy shaders, will be a great idea!
Also i dunno, if you want start a new thread!