GLSL Shaders
Re: GLSL Shaders
Hello,
so what's up ?
i still hope seeing minetest with realistic look ?
so ?
so what's up ?
i still hope seeing minetest with realistic look ?
so ?
Re: GLSL Shaders
Well... By now we have realistic water and realistic leaves! :)issa wrote:Hello,
so what's up ?
i still hope seeing minetest with realistic look ?
so ?
Have a nice day! :D
Re: GLSL Shaders
sory i m lokking th screenshoot on the forum, and that's not really i can see
minetest is cool, but really mising a good lighting,
minetest is cool, but really mising a good lighting,
- TumeniNodes
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Re: GLSL Shaders
It would be cool if we could ask this dev, if they may be able to even offer some tips on shaders...
https://godotengine.org/article/making- ... accessible
I may try to contact them to ask... (can't hurt to try)
Although, I've said that before with various things throughout my life... and wound up getting hurt... :P
https://godotengine.org/article/making- ... accessible
I may try to contact them to ask... (can't hurt to try)
Although, I've said that before with various things throughout my life... and wound up getting hurt... :P
A Wonderful World
Re: GLSL Shaders
that's realy cool
do u have some news ?
do u have some news ?
- TumeniNodes
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Re: GLSL Shaders
I have not tried to contact yet. I'm a procrastinator extremiatis
I have been thinking of how to approach and what to ask...
I am thinking along the lines of "maybe" if they might be able to offer any simplifying ideas for experience programmers in this community.
But even at that, the current dev team is probably overworked as it is now, and I don't see shaders as a very high priority atm... I am sure there are far more important matters at hand.
This is about eye/brain candy, and effects which many would not even be able to enjoy in the first place..., only those with higher end machines.
And this shaders stuff is pretty complex. But that is what drew me to this individuals comments... they seem to have an unchaotic approach to shaders.
I have been thinking of how to approach and what to ask...
I am thinking along the lines of "maybe" if they might be able to offer any simplifying ideas for experience programmers in this community.
But even at that, the current dev team is probably overworked as it is now, and I don't see shaders as a very high priority atm... I am sure there are far more important matters at hand.
This is about eye/brain candy, and effects which many would not even be able to enjoy in the first place..., only those with higher end machines.
And this shaders stuff is pretty complex. But that is what drew me to this individuals comments... they seem to have an unchaotic approach to shaders.
A Wonderful World
- AccidentallyRhine
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Re: GLSL Shaders
Found this topic because one of my players was asking for more shaders. Seems like things did go anywhere from here, but I found THIS on YouTube:
https://youtu.be/hubBBzh_190
The guys made realistic water 7 years ago with minetest 4.3.
https://youtu.be/hubBBzh_190
The guys made realistic water 7 years ago with minetest 4.3.
- Blockhead
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Re: GLSL Shaders
It's actually 0.4.10-dev as far as I can tell from the git logs, not to be confused with the OpenGL version (which is not particularly relevant info so I'm glad it's no longer included in the game's title bar). Also as far as I can tell, all of RealBadAngel's stuff was merged into mainline. All that most texture packs lack is a detailed water texture with a bump map. If I recall correctly however, proper bump map support was never done and the normal maps feature was removed from the in-game menu due to the algorithm used having pretty poor results.sangeet wrote: ↑Sun Dec 19, 2021 08:54Found this topic because one of my players was asking for more shaders. Seems like things did go anywhere from here, but I found THIS on YouTube:
https://youtu.be/hubBBzh_190
The guys made realistic water 7 years ago with minetest 4.3.
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Re:
They're both written in GLSL. Which is the same programming language.Calinou wrote: ↑Sat Feb 02, 2013 12:18The programming language matters a lot. The GLSL shaders mod on Minecraft are very slow for me, but the GLSL shaders on Minetest are much faster.sfan5 wrote:GLSL compiles Shaders to native code that can run on GPUs, it doesn't matter if the game itself if written in c++ or java.
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