darkhog
Member
Posts: 73 Joined: Sat May 28, 2011 13:35
In-game: darkhog
Location: /dev/null
Contact:
by darkhog » Sat May 28, 2011 13:41
Post
Could we handle sprites for objects in MT like in old Doom/Wolfenstein (with exception for signs and torches)? I mean player/monster/other object (like pickaxe) is really flat when looked from angle and it should always face camera like in those games (except as I said torches and signs, cause it would look silly when always facing camera).
RobSis
Member
Posts: 13 Joined: Fri Jul 08, 2011 23:08
Location: Czech Republic
Contact:
by RobSis » Thu Sep 15, 2011 18:26
Post
Whose camera if there will be more players?
7w^6R1 ddTz`C
Calinou
Moderator
Posts: 3169 Joined: Mon Aug 01, 2011 14:26
GitHub:
Calinou
IRC: Calinou
In-game: Calinou
Location: Troyes, France
Contact:
by Calinou » Thu Sep 15, 2011 23:32
Post
The client's camera... I don't like this idea, you can't see where a player/mob is looking. I want 3D meshes >:(
RobSis
Member
Posts: 13 Joined: Fri Jul 08, 2011 23:08
Location: Czech Republic
Contact:
by RobSis » Thu Sep 15, 2011 23:37
Post
Okay, that was stupid question, when I think of it
7w^6R1 ddTz`C
Staffs
Member
Posts: 329 Joined: Thu Aug 04, 2011 13:16
by Staffs » Fri Sep 16, 2011 11:53
Post
I agree with Calinou there should be blender made meshes for players !!
I love mods
Users browsing this forum: No registered users and 4 guests