Has anyone ever thought about name distance in Minetest? I'm sure I'm not the only one who dislikes being disturbed by unwanted guest on servers when they follow you and your friends due to the fact your name tag gives away your position.
A feature where servers can be setup to their own preference such as:
Adjusting the distance which a players name's fade off. (e.g 10 blocks or 30 blocks away)
Different Settings for certain players
Owners and Admins can have full name views of every player. Whereas others will not.
Player's name can be set Red and full view for other players if that player is suspected of griefing.
Disable all name tags so players can only recognize other players by their character texture.
Color tag the names for certain players from different teams or groups.
The list can go on, but it should be customizable for the servers liking. Any suggestions? What are your thoughts?
Current Projects:MineToon | PixelBOX Gambit's Checkmate Server - 43.65.296.232 - port: 30001
Setting "unlimited_player_transfer_distance" to false in minetest.conf enables this. I forget the exact distance but it is hard-coded in. I think the distance should be configurable, and it would be nice if structures blocking line-of-sight obstructed the view of the name tag.
Maybe make the name tag an entity attached above players? That wouldn't be visible from far away and wouldn't show through walls.
I don't really want to vote because I'm torn between them. Your ideas for customization of this feature are pretty good. I have an idea for another option. If a player wants to, they can make their tag visible from anywhere to a specific player(s).
Menche wrote:
Maybe make the name tag an entity attached above players? That wouldn't be visible from far away and wouldn't show through walls.
I like that idea. I'm sure somebody could make a mod that does this, but it's would be in vain if there isn't an option to disable the current name tag.
IF in doubt hit it with a hammer
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This could manipulate a simple NxN table of booleans. There would obviously be a default, but the presence of this API would allow mod code to set custom values and update them every few seconds based on permissions, distance, chat commands, or whatever. The only tricky one would be line-of-sight, because you probably wouldn't want N^2 ray traces across the world every couple seconds to see if anything is blocking vision. That would better be done in the client, obviously.
EDIT: It could be an enum instead of a boolean: "never", "always", "LOS"
Last edited by prestidigitator on Sun Mar 03, 2013 06:16, edited 1 time in total.
This could manipulate a simple NxN table of booleans. There would obviously be a default, but the presence of this API would allow mod code to set custom values and update them every few seconds based on permissions, distance, chat commands, or whatever. The only tricky one would be line-of-sight, because you probably wouldn't want N^2 ray traces across the world every couple seconds to see if anything is blocking vision. That would better be done in the client, obviously.
EDIT: It could be an enum instead of a boolean: "never", "always", "LOS"
this is the perfect idea although id add one more variable: