Advanced World Generation [Feature Suggestion]
-
- Member
- Posts: 14
- Joined: Sat Mar 02, 2013 20:09
Advanced World Generation [Feature Suggestion]
My idea is rather simple.
I wish to acquaint you with Terasology, another Mine-craft like game being developed.
It's world generation is entirely the cause of its creation and inception,
since its creator was studying this subject in college.
The procedural fractals are rather wonderfully smooth,
so if none would like to absorb any of the algorithms (the code is open source but written in Java),
than at least you'd have fun with the graphics.
http://blog.movingblocks.net/blockmania/
I wish to acquaint you with Terasology, another Mine-craft like game being developed.
It's world generation is entirely the cause of its creation and inception,
since its creator was studying this subject in college.
The procedural fractals are rather wonderfully smooth,
so if none would like to absorb any of the algorithms (the code is open source but written in Java),
than at least you'd have fun with the graphics.
http://blog.movingblocks.net/blockmania/
-
- Member
- Posts: 14
- Joined: Sat Mar 02, 2013 20:09
Indeed these are the only two highlights.PilzAdam wrote:Terasology is really interesting. The world generation isnt the only thing that makes it unique, its also the really awesome graphics.
But a problem is, that it doesnt have a real gameplay. It looks nice, but playing the game isnt really fun.
I had intended, for a short while, to contribute to it instead,
but it seemed too.. dead.
Anyway, AND THANK GODDESS/ODIN/ANDRASTE, I found something with C instead of Oracle's plumbing store.
We all have our preferences, right?
And while C++ does have its own shit (lol), it grows on you.. you know?
-
- Member
- Posts: 647
- Joined: Thu Feb 21, 2013 23:54
-
- Member
- Posts: 14
- Joined: Sat Mar 02, 2013 20:09
Blasphemer!prestidigitator wrote:Bah! Someday I'll port Minetest to Java. :-)Sylvertech wrote:Anyway, AND THANK GODDESS/ODIN/ANDRASTE, I found something with C instead of Oracle's plumbing store.
We all have our preferences, right?
And while C++ does have its own shit (lol), it grows on you.. you know?
..That was rather narrow-minded and stupid of me.
Anyway good luck with your porting.
I tried to play Terasology on two different computers, but no luck. On the first computer, the game crashed whenever I tried to create a world to play in. On the second, I could create and load a world, but everything was a black silhouette.
Terasology's graphics are absolutely gorgeous, but Minetest's graphics are decent, and it actually runs well on my computers.
Terasology's graphics are absolutely gorgeous, but Minetest's graphics are decent, and it actually runs well on my computers.
Tried most recent build...
I don't see what we can inherit from terasology: it's world is small, there's not so many types of blocks... there is different physics and there are some video filters... but I think that Minetest's physics will do for a blocky sandbox game and amongst all filters I'd prefer nice shaders, which will work even on Intel 975 Vards ('cause despite I don't see any difference in the picture with current shaders, I cant use them on some PCs).
But, if anyone point out some unseen features and/or suggest adopting some "inner" functions, that maybe unseen , but important, then. I believe, it'll be nice to post that suggestions in the appropriate thread
(Maybe after all of them will be listed here)
I don't see what we can inherit from terasology: it's world is small, there's not so many types of blocks... there is different physics and there are some video filters... but I think that Minetest's physics will do for a blocky sandbox game and amongst all filters I'd prefer nice shaders, which will work even on Intel 975 Vards ('cause despite I don't see any difference in the picture with current shaders, I cant use them on some PCs).
But, if anyone point out some unseen features and/or suggest adopting some "inner" functions, that maybe unseen , but important, then. I believe, it'll be nice to post that suggestions in the appropriate thread
(Maybe after all of them will be listed here)
Last edited by 4aiman on Sun Mar 03, 2013 15:59, edited 1 time in total.
Graphics aren't really all that important, especially with the ease of installing and using texture packs. As finding graphics that everyone thinks are perfect is impossible, having easy to use texture packs is the best option we have.Mito551 wrote:graphics. nuff said.4aiman wrote:I don't see what we can inherit from terasology
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
Jeija was working on making waves on water IIRC. That was a bit ago; I don't know the current state of it's development.Mito551 wrote:by graphics i generally mean shaders: water reflections, outlines(don't really like 'em), depth of field etc.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
Once again... part of my message ignored which this time results in repetition...Mito551 wrote:graphics. nuff said.
...
by graphics i generally mean shaders: water reflections, outlines(don't really like 'em), depth of field etc.
The above quotation has smth to do with Jeija's work also. Currently shaders not usable (red-ish screen) on the Intel Vcards produced like 3-4 years ago. They support only OGL 1.2-1.4 and that's not sufficient to use shaders in their current implementation.4aiman wrote:... amongst all filters I'd prefer nice shaders, which will work even on Intel 975 Vards ('cause despite I don't see any difference in the picture with current shaders, I cant use them on some PCs)...
-
- Member
- Posts: 81
- Joined: Mon Jan 28, 2013 12:29
- Location: España
I tried it, I had no problems, but at the end of the video has a bug .... recorded at 720HD .
VIdeo
http://youtu.be/vmGkEAstUbE
http://forum.movingblocks.net/
VIdeo
http://youtu.be/vmGkEAstUbE
http://forum.movingblocks.net/
Forgive my English, but it is the translator of google.My Spanish.
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
My mod:
Pictures wool 1.0 3x5 , Charcoal+Textures , Map
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
I actually think the realistic water looks out of place against the rest of the terrain. The block drops are kind of neat the way they stack up.
Last edited by BrandonReese on Mon Mar 04, 2013 15:21, edited 1 time in total.
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
Who is online
Users browsing this forum: No registered users and 10 guests