Player model enhancement. [knees & elbows]
- stu
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Player model enhancement. [knees & elbows]
Just for fun, I have added bending knees and elbows to the default character model.
Download: https://dl.dropboxusercontent.com/s/86z ... t_limb.zip Licence WTFPL
To use, simply replace minetest/games/minetest_game/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.
Cheers!
Download: https://dl.dropboxusercontent.com/s/86z ... t_limb.zip Licence WTFPL
To use, simply replace minetest/games/minetest_game/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.
Cheers!
Last edited by stu on Sat Jul 06, 2013 20:19, edited 1 time in total.
Looks good
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
Mods: Orichalcum Stonebricks Extra Chests
- Calinou
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Zero impact, animations are played client-side. They are decided server side but you didn't touch the Lua code that decides about animations.stu wrote:I'm not sure how much of an impact this could have on server performance.
Anyway, +1, why not? It adds quite a lot of possibilities for modders.
It's not like we can't afford 50% bigger file for this, the model is only 302KB right now.PilzAdam wrote:50% bigger file for knees and elbows? No way man.
- PilzAdam
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Minetest's way of sending the model is really slow, so every KB counts (if you dont have cURL set up for your server [most people dont have]).
Last edited by PilzAdam on Sat Apr 27, 2013 21:30, edited 1 time in total.
- stu
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That would depend on whether it did get upstream or not. Perhaps I could add it to my modpack if not.Mito551 wrote:i really like. amazing! should be upstream. what about compatability with wieldview?
Well consider there are 24 additional faces and 4 new bones, I say that was about right. Maybe this can be optimized further but I am still relatively new to blender.PilzAdam wrote:50% bigger file for knees and elbows? No way man.
Thank you all for your comments.
- VanessaE
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For whatever reason, this doesn't work for me - it just has no effect at all. Perhaps because I run a custom game (still, the 'default' mod is otherwise unmodified, save for no leaf decay)?
EDIT: turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).
PilzAdam: you gotta push this to default - it's too good not to.
EDIT: turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).
PilzAdam: you gotta push this to default - it's too good not to.
Last edited by VanessaE on Sun Apr 28, 2013 00:17, edited 1 time in total.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Likwid H-Craft
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Same here VanessaE but whats Make it to, official on 4.7 since we need great new Features. New is always good.
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- Likwid H-Craft
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Now all, we need is Actually Seating down for some stuff.
Btw Josh I think only on The Videos they do...
Hey if you can Stu try make Psy Dance then we have a Minetest Psy.
Minetest Style!
Oh and is there a limt how big a model can be on, Minetest?
Btw Josh I think only on The Videos they do...
Hey if you can Stu try make Psy Dance then we have a Minetest Psy.
Minetest Style!
Oh and is there a limt how big a model can be on, Minetest?
My Domain's/others:
http://likwidtest.hj.cx/ (Not Done)
http://likwidtest.hj.cx/ (Not Done)
- stu
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I have made a slight modification to the dig animation and added a license.txt to the zip. The download link has been updated in the top post.
Edit: But then maybe not..
jojoa1997, that could be what is breaking wieldview for you too!VanessaE wrote:turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).
Edit: But then maybe not..
Last edited by stu on Sun Apr 28, 2013 13:57, edited 1 time in total.
- Likwid H-Craft
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it was fixed for some reason.stu wrote:I have made a slight modification to the dig animation and added a license.txt to the zip. The download link has been updated in the top post.
jojoa1997, that could be what is breaking wieldview for you too!VanessaE wrote:turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).
Edit: But then maybe not..
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
I must say, this is a step forward for the player model. Could you add a neck sometime and make the head tilt and turn?
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
I saw this in action in my singleplayer game with the peaceful_npcs mod. It looks pretty good.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- VanessaE
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12Me21: make sure you don't have any other mods installed that redefine the player model, or which include a copy of the old one under the same filename. Older versions of peaceful_npc did that, which caused all players, NPCs, etc. that use the player model to use the included copy instead of stu's new one.
I expect that that armor mod with the visible wielded items would do the same thing.
I expect that that armor mod with the visible wielded items would do the same thing.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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What mods do you have installed?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
i've tried something similar some time ago, but I never finished it, oh well...stu wrote:Just for fun, I have added bending knees and elbows to the default character model.
Download: http://ompldr.org/vaTh5eQ/model.zip Licence WTFPL
To use, simply replace common/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.
Cheers!
here http://forum.minetest.net/viewtopic.php ... 952#p19952
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