Player model enhancement. [knees & elbows]

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stu
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Player model enhancement. [knees & elbows]

by stu » Post

Just for fun, I have added bending knees and elbows to the default character model.

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Download: https://dl.dropboxusercontent.com/s/86z ... t_limb.zip Licence WTFPL

To use, simply replace minetest/games/minetest_game/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.

Cheers!
Last edited by stu on Sat Jul 06, 2013 20:19, edited 1 time in total.

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Linxx
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by Linxx » Post

whoa that's really cool :D

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Chinchow
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by Chinchow » Post

Looks good
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by PilzAdam » Post

50% bigger file for knees and elbows? No way man.

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Mito551
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by Mito551 » Post

i really like. amazing! should be upstream. what about compatability with wieldview?

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by Calinou » Post

stu wrote:I'm not sure how much of an impact this could have on server performance.
Zero impact, animations are played client-side. They are decided server side but you didn't touch the Lua code that decides about animations.

Anyway, +1, why not? It adds quite a lot of possibilities for modders.
PilzAdam wrote:50% bigger file for knees and elbows? No way man.
It's not like we can't afford 50% bigger file for this, the model is only 302KB right now.

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by PilzAdam » Post

Minetest's way of sending the model is really slow, so every KB counts (if you dont have cURL set up for your server [most people dont have]).
Last edited by PilzAdam on Sat Apr 27, 2013 21:30, edited 1 time in total.

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stu
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by stu » Post

Mito551 wrote:i really like. amazing! should be upstream. what about compatability with wieldview?
That would depend on whether it did get upstream or not. Perhaps I could add it to my modpack if not.
PilzAdam wrote:50% bigger file for knees and elbows? No way man.
Well consider there are 24 additional faces and 4 new bones, I say that was about right. Maybe this can be optimized further but I am still relatively new to blender.

Thank you all for your comments.

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by VanessaE » Post

For whatever reason, this doesn't work for me - it just has no effect at all. Perhaps because I run a custom game (still, the 'default' mod is otherwise unmodified, save for no leaf decay)?

EDIT: turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).

PilzAdam: you gotta push this to default - it's too good not to.
Last edited by VanessaE on Sun Apr 28, 2013 00:17, edited 1 time in total.
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by Likwid H-Craft » Post

Same here VanessaE but whats Make it to, official on 4.7 since we need great new Features. New is always good.
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by Josh » Post

Look's great! Does minecraft have moving knees and elbows with players? if not, this is a brand new feature!

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by Likwid H-Craft » Post

Now all, we need is Actually Seating down for some stuff.

Btw Josh I think only on The Videos they do...

Hey if you can Stu try make Psy Dance :) then we have a Minetest Psy.

Minetest Style!
Oh and is there a limt how big a model can be on, Minetest?
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by jojoa1997 » Post

Coding;
1X coding
3X debugging
12X tweaking to be just right

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by sfan5 » Post

This looks awesome!
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by stu » Post

I have made a slight modification to the dig animation and added a license.txt to the zip. The download link has been updated in the top post.
VanessaE wrote:turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).
jojoa1997, that could be what is breaking wieldview for you too!

Edit: But then maybe not..
Last edited by stu on Sun Apr 28, 2013 13:57, edited 1 time in total.

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by Likwid H-Craft » Post

Do, Minetest use Sync Animations?
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by jojoa1997 » Post

stu wrote:I have made a slight modification to the dig animation and added a license.txt to the zip. The download link has been updated in the top post.
VanessaE wrote:turned out that jojoa1997's Peaceful NPC mod was supplying an extraneous copy of the default model, overriding the new one. Deleting that model file from my install of peaceful_npc was sufficient to fix the issue (plus the NPCs are using the new model automatically, too).
jojoa1997, that could be what is breaking wieldview for you too!

Edit: But then maybe not..
it was fixed for some reason.
Coding;
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by 12Me21 » Post

does anyone have this on their server? I want to see what it looks like.
Shoutouts to Simpleflips

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by Inocudom » Post

I must say, this is a step forward for the player model. Could you add a neck sometime and make the head tilt and turn?

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by Inocudom » Post

I saw this in action in my singleplayer game with the peaceful_npcs mod. It looks pretty good.

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by 12Me21 » Post

I tried it on my server, but it didn't work.
Shoutouts to Simpleflips

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by VanessaE » Post

12Me21: make sure you don't have any other mods installed that redefine the player model, or which include a copy of the old one under the same filename. Older versions of peaceful_npc did that, which caused all players, NPCs, etc. that use the player model to use the included copy instead of stu's new one.

I expect that that armor mod with the visible wielded items would do the same thing.
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by 12Me21 » Post

I don't have any mods that have player models in them.
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by VanessaE » Post

What mods do you have installed?
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by Melkor » Post

stu wrote:Just for fun, I have added bending knees and elbows to the default character model.

Image

Download: http://ompldr.org/vaTh5eQ/model.zip Licence WTFPL

To use, simply replace common/mods/default/models/character.x with the one contained in the archive.
File size is approx 50% bigger than the original. I'm not sure how much of an impact this could have on server performance.

Cheers!
i've tried something similar some time ago, but I never finished it, oh well...
here http://forum.minetest.net/viewtopic.php ... 952#p19952

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