Vehicles
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Vehicles
I think Minetest must have some vehicles like simple boats(guess crafted 1 boat block), which player can use for fast ride to another islands, or simple car for railway, but it means that freefly and fastspeed must be disabled. Please, if someone can do it, just do it - many players want it. Thank you
- kddekadenz
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I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
And maybe some way of connecting the railcars? For example, if I want the powered cart to pull the other ones after it.RAPHAEL wrote:I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).
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Yea that would be pretty cool. If you seen the rails my friend built on my server you would see why railcars would be useful lol.neko259 wrote:And maybe some way of connecting the railcars? For example, if I want the powered cart to pull the other ones after it.RAPHAEL wrote:I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).
I'm curious if someone knows if carts can be done in a mod?
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
I don't know of any mods that add them.RAPHAEL wrote:Yea that would be pretty cool. If you seen the rails my friend built on my server you would see why railcars would be useful lol.neko259 wrote:And maybe some way of connecting the railcars? For example, if I want the powered cart to pull the other ones after it.RAPHAEL wrote:I personally would like to see various railcars implemented. Like say a passenger "cart" a powered cart that once set off keeps going till it hits something (like a block or player) and maybe a storage cart (chest cart).
I'm curious if someone knows if carts can be done in a mod?
You could possibly add a new entity, then some code that will attach player to this cart-entity (you can use on_rightclick, afaik)
Then the most interesting step - you need to detect in what direction cart should move.. maybe i will work on it
//And remember - carts will be sprites like DMs.
Oh, i forgot, i can now make visual=cube, so it will look like cube
Then the most interesting step - you need to detect in what direction cart should move.. maybe i will work on it
//And remember - carts will be sprites like DMs.
Oh, i forgot, i can now make visual=cube, so it will look like cube
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If somebody can write this feature, it shall be very famous. xyz, if you really want to try this, just tell all requests that you need - textures with special dependencies, test servers on different platforms, etc... it is really must-have feature.xyz wrote:And remember - carts will be sprites like DMs.
Just something to start with: http://paste.pocoo.org/show/522063/ (it should be placed into mods/vehicles)
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it
lol nice little cart considering. However I noticed after sending it on its way it stopped before the rail ended and wouldn't move anymore lol.xyz wrote:Just something to start with: http://paste.pocoo.org/show/522063/ (it should be placed into mods/vehicles)
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it
It's amazing to see first starts of things you know will lead to more.
"Before you speak, ask yourself: Is it kind, is it true, is it necessary, does it improve upon the silence?"
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
My mods: http://goo.gl/n4kpn
(Currently Various, Industrial, Fakeblocks, Jail, MoarCraft, Christmas, Replicator, minetest dev installer for linux, bash mod installer, windows mod installer)
could you attach your world folder contents?RAPHAEL wrote:lol nice little cart considering. However I noticed after sending it on its way it stopped before the rail ended and wouldn't move anymore lol.xyz wrote:Just something to start with: http://paste.pocoo.org/show/522063/ (it should be placed into mods/vehicles)
Current restrictions: carts cannot move in Y-dimension, player will not be moved with cart, initial vector is just {1; 0}
How-to: build some railroad, stand above some rail, type "/spawnentity vehicles:cart" in chat, right-click on it
It's amazing to see first starts of things you know will lead to more.
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I remember building a fair big wooden sail ship in the other game along with a dock. Didn't go anywhere. I displaced the water for the hull. used logs and planks. Debated of putting an underwater rail to fake a moving ship but never got that far.
This would work for having a ferry though a pain to setup. Would require the ability to build off the end without falling off.
One thing missing is cloth for sails. Papyrus? It would have to become more available. Cotton?
Cars? That would mean building roads.
---mike---
This would work for having a ferry though a pain to setup. Would require the ability to build off the end without falling off.
One thing missing is cloth for sails. Papyrus? It would have to become more available. Cotton?
Cars? That would mean building roads.
---mike---
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